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Download Free sampleGaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
Gaming Market contains market size and forecasts of Gaming in Global, including the following market information:
Global Gaming Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Gaming market was valued at 194640 million in 2021 and is projected to reach US$ 437040 million by 2028, at a CAGR of 12.2% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Mobile Gaming Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Gaming include Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou and DeNA, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gaming Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Gaming Market Segment Percentages, by Type, 2021 (%)
Mobile Gaming
Console Gaming
PC Gaming
Global Gaming Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Gaming Market Segment Percentages, by Application, 2021 (%)
Amateur
Professional
Global Gaming Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Gaming Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gaming revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Gaming revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment
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