Gaming market

Gaming Market - Global Outlook and Forecast 2022-2028

  • 24 January 2022
  • Consumer Goods and Services
  • 121 Pages
  • Report code : PMR-6798587

  • 4.7 (158)

Gaming Market

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Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.

Gaming Market contains market size and forecasts of Gaming in Global, including the following market information:

Global Gaming Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Gaming market was valued at 194640 million in 2021 and is projected to reach US$ 437040 million by 2028, at a CAGR of 12.2% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Mobile Gaming Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Gaming include Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou and DeNA, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Gaming Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Gaming Market Segment Percentages, by Type, 2021 (%)

Mobile Gaming

Console Gaming

PC Gaming

Global Gaming Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Gaming Market Segment Percentages, by Application, 2021 (%)

Amateur

Professional

Global Gaming Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Gaming Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Gaming revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Gaming revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

Activision Blizzard

Electronic Arts

Microsoft

NetEase

Nintendo

Sony

Tencent

ChangYou

DeNA

GungHo

Apple

Google

Nexon

Sega

Warner Bros

Namco Bandai

Ubisoft

Square Enix

Take-Two Interactive

King Digital Entertainment

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