Gaming Headsets and Gaming Headphones market

Gaming Headsets and Gaming Headphones Market - Global Outlook and Forecast 2022-2028

  • 21 January 2022
  • Consumer Goods and Services
  • 126 Pages
  • Report code : PMR-6790351

  • 4.7 (158)

Gaming Headsets and Gaming Headphones Market

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The gaming headset and gaming headphone, generally designed and used purely for gaming.

Gaming Headsets and Gaming Headphones Market contains market size and forecasts of Gaming Headsets and Gaming Headphones in global, including the following market information:

Global Gaming Headsets and Gaming Headphones Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global Gaming Headsets and Gaming Headphones Market Sales, 2017-2022, 2023-2028, (K Units)

Global top five Gaming Headsets and Gaming Headphones companies in 2021 (%)

The global Gaming Headsets and Gaming Headphones market was valued at 1883.4 million in 2021 and is projected to reach US$ 2965.3 million by 2028, at a CAGR of 6.7% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Gaming Headsets Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Gaming Headsets and Gaming Headphones include Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair and SteelSeries, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

We surveyed the Gaming Headsets and Gaming Headphones manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Gaming Headsets and Gaming Headphones Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Gaming Headsets and Gaming Headphones Market Segment Percentages, by Type, 2021 (%)

Gaming Headsets

Gaming Headphones

Global Gaming Headsets and Gaming Headphones Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Gaming Headsets and Gaming Headphones Market Segment Percentages, by Application, 2021 (%)

Personal Use

Commercial Use

Global Gaming Headsets and Gaming Headphones Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Gaming Headsets and Gaming Headphones Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Gaming Headsets and Gaming Headphones revenues in global market, 2017-2022 (Estimated), ($ millions)

Key companies Gaming Headsets and Gaming Headphones revenues share in global market, 2021 (%)

Key companies Gaming Headsets and Gaming Headphones sales in global market, 2017-2022 (Estimated), (K Units)

Key companies Gaming Headsets and Gaming Headphones sales share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

Turtle Beach

Sennheiser

Sony

Logitech

Hyperx (Kingston)

Somic

Razer

Corsair

SteelSeries

Plantronics

Audio-Technica

Kotion Electronic

Trust International

Creative Technology

Thrustmaster

Big Ben

PDP-Pelican

Mad Catz

Cooler Master

KYE System Corp (Genius)

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