Download FREE Report Sample
Download Free sampleThe robots that are designed for the sole purpose of providing entertainment to humans, are categorized under home entertainment and leisure robots. These robots are designed and developed with artificial intelligence and robotics to interact with speech recognition and face-tracking.
Home Entertainment and Leisure Robots Market contains market size and forecasts of Home Entertainment and Leisure Robots in global, including the following market information:
Global Home Entertainment and Leisure Robots Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global Home Entertainment and Leisure Robots Market Sales, 2017-2022, 2023-2028, (K Units)
Global top five Home Entertainment and Leisure Robots companies in 2021 (%)
The global Home Entertainment and Leisure Robots market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Education and Research Robots Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Home Entertainment and Leisure Robots include Modular Robotics, Robobuilder, SoftBank Robotics, Sony Corporation, Sphero, Blue Frog Robotics and WowWee Group, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Home Entertainment and Leisure Robots manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Home Entertainment and Leisure Robots Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Home Entertainment and Leisure Robots Market Segment Percentages, by Type, 2021 (%)
Education and Research Robots
Robotic Companion Pets
Others
Global Home Entertainment and Leisure Robots Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Home Entertainment and Leisure Robots Market Segment Percentages, by Application, 2021 (%)
Children
Elderly People
Others
Global Home Entertainment and Leisure Robots Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Home Entertainment and Leisure Robots Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Home Entertainment and Leisure Robots revenues in global market, 2017-2022 (Estimated), ($ millions)
Key companies Home Entertainment and Leisure Robots revenues share in global market, 2021 (%)
Key companies Home Entertainment and Leisure Robots sales in global market, 2017-2022 (Estimated), (K Units)
Key companies Home Entertainment and Leisure Robots sales share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Modular Robotics
Robobuilder
SoftBank Robotics
Sony Corporation
Sphero
Blue Frog Robotics
WowWee Group
Speak to our Custom Research Team and get the Custom Research in a budget
Custom ResearchFrequently Asked Questions ?
A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.
A license granted to multiple users.
A license granted to a single business site/establishment.
A license granted to all employees within organisation access to the product.
Upto Working 24 to 48 hrs
Upto 72 hrs max - Weekends and Public Holidays
Online Payments with PayPal and CCavenue
Wire Transfer/Bank Transfer
Hard Copy