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Download Free sampleA toy is an item that is used in play, especially one designed for such use. Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used to make toys. Many items are designed to serve as toys, but goods produced for other purposes can also be used. For instance, a small child may fold an ordinary piece of paper into an airplane shape and "fly it". Newer forms of toys include interactive digital entertainment. Some toys are produced primarily as collectors' items and are intended for display only.
Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.
Toys Market contains market size and forecasts of Toys in Global, including the following market information:
Global Toys Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Toys market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Outdoor & Sports Toys Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Toys include Lego, Mattel, Bandai Namco, Fisher-Price, Barbie, Nerf, Hasbro, Hot Wheels and My Little Pony, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Toys companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Toys Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Toys Market Segment Percentages, by Type, 2021 (%)
Outdoor & Sports Toys
Dolls
Infant/Toddler/Preschool Toys
Games/Puzzles
Building Sets
Action Figures & Accessories
Others
Global Toys Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Toys Market Segment Percentages, by Application, 2021 (%)
Age 0-3
Age 3-6
Age 6-12
Other
Global Toys Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Toys Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Toys revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Toys revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Lego
Mattel
Bandai Namco
Fisher-Price
Barbie
Nerf
Hasbro
Hot Wheels
My Little Pony
Mobile Suit Gundam
Play-Doh
Monopoly
Playskool
Magic: The Gathering
Monster High
MEGA Bloks
Yo-Kai Watch
Transformers
Power Rangers
American Girl
Littlest Pet Shop
Masked Rider
TOMICA
Tomy Company
FurReal Friends
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