List of Chapters/Sections(Table Of Content)
1 Introduction to Research & Analysis Reports
1.1 E-Sports Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global E-Sports Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global E-Sports Overall Market Size
2.1 Global E-Sports Market Size: 2021 VS 2028
2.2 Global E-Sports Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top E-Sports Players in Global Market
3.2 Top Global E-Sports Companies Ranked by Revenue
3.3 Global E-Sports Revenue by Companies
3.4 Top 3 and Top 5 E-Sports Companies in Global Market, by Revenue in 2021
3.5 Global Companies E-Sports Product Type
3.6 Tier 1, Tier 2 and Tier 3 E-Sports Players in Global Market
3.6.1 List of Global Tier 1 E-Sports Companies
3.6.2 List of Global Tier 2 and Tier 3 E-Sports Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global E-Sports Market Size Markets, 2021 & 2028
4.1.2 Multiplayer Online Battle Arena (MOBA)
4.1.3 First-Person Shooter (FPS)
4.1.4 Real-Time Strategy (RTS)
4.1.5 Other
4.2 By Type - Global E-Sports Revenue & Forecasts
4.2.1 By Type - Global E-Sports Revenue, 2017-2022
4.2.2 By Type - Global E-Sports Revenue, 2023-2028
4.2.3 By Type - Global E-Sports Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global E-Sports Market Size, 2021 & 2028
5.1.2 Professional
5.1.3 Amateur
5.2 By Application - Global E-Sports Revenue & Forecasts
5.2.1 By Application - Global E-Sports Revenue, 2017-2022
5.2.2 By Application - Global E-Sports Revenue, 2023-2028
5.2.3 By Application - Global E-Sports Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global E-Sports Market Size, 2021 & 2028
6.2 By Region - Global E-Sports Revenue & Forecasts
6.2.1 By Region - Global E-Sports Revenue, 2017-2022
6.2.2 By Region - Global E-Sports Revenue, 2023-2028
6.2.3 By Region - Global E-Sports Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America E-Sports Revenue, 2017-2028
6.3.2 US E-Sports Market Size, 2017-2028
6.3.3 Canada E-Sports Market Size, 2017-2028
6.3.4 Mexico E-Sports Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe E-Sports Revenue, 2017-2028
6.4.2 Germany E-Sports Market Size, 2017-2028
6.4.3 France E-Sports Market Size, 2017-2028
6.4.4 U.K. E-Sports Market Size, 2017-2028
6.4.5 Italy E-Sports Market Size, 2017-2028
6.4.6 Russia E-Sports Market Size, 2017-2028
6.4.7 Nordic Countries E-Sports Market Size, 2017-2028
6.4.8 Benelux E-Sports Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia E-Sports Revenue, 2017-2028
6.5.2 China E-Sports Market Size, 2017-2028
6.5.3 Japan E-Sports Market Size, 2017-2028
6.5.4 South Korea E-Sports Market Size, 2017-2028
6.5.5 Southeast Asia E-Sports Market Size, 2017-2028
6.5.6 India E-Sports Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America E-Sports Revenue, 2017-2028
6.6.2 Brazil E-Sports Market Size, 2017-2028
6.6.3 Argentina E-Sports Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa E-Sports Revenue, 2017-2028
6.7.2 Turkey E-Sports Market Size, 2017-2028
6.7.3 Israel E-Sports Market Size, 2017-2028
6.7.4 Saudi Arabia E-Sports Market Size, 2017-2028
6.7.5 UAE E-Sports Market Size, 2017-2028
7 Players Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Corporate Summary
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard E-Sports Major Product Offerings
7.1.4 Activision Blizzard E-Sports Revenue in Global Market (2017-2022)
7.1.5 Activision Blizzard Key News
7.2 Epic Games
7.2.1 Epic Games Corporate Summary
7.2.2 Epic Games Business Overview
7.2.3 Epic Games E-Sports Major Product Offerings
7.2.4 Epic Games E-Sports Revenue in Global Market (2017-2022)
7.2.5 Epic Games Key News
7.3 Nintendo
7.3.1 Nintendo Corporate Summary
7.3.2 Nintendo Business Overview
7.3.3 Nintendo E-Sports Major Product Offerings
7.3.4 Nintendo E-Sports Revenue in Global Market (2017-2022)
7.3.5 Nintendo Key News
7.4 Riot Games
7.4.1 Riot Games Corporate Summary
7.4.2 Riot Games Business Overview
7.4.3 Riot Games E-Sports Major Product Offerings
7.4.4 Riot Games E-Sports Revenue in Global Market (2017-2022)
7.4.5 Riot Games Key News
7.5 Valve Corporation
7.5.1 Valve Corporation Corporate Summary
7.5.2 Valve Corporation Business Overview
7.5.3 Valve Corporation E-Sports Major Product Offerings
7.5.4 Valve Corporation E-Sports Revenue in Global Market (2017-2022)
7.5.5 Valve Corporation Key News
7.6 Wargaming.Net
7.6.1 Wargaming.Net Corporate Summary
7.6.2 Wargaming.Net Business Overview
7.6.3 Wargaming.Net E-Sports Major Product Offerings
7.6.4 Wargaming.Net E-Sports Revenue in Global Market (2017-2022)
7.6.5 Wargaming.Net Key News
7.7 EA Sports
7.7.1 EA Sports Corporate Summary
7.7.2 EA Sports Business Overview
7.7.3 EA Sports E-Sports Major Product Offerings
7.7.4 EA Sports E-Sports Revenue in Global Market (2017-2022)
7.7.5 EA Sports Key News
7.8 Hi-Rez Studios
7.8.1 Hi-Rez Studios Corporate Summary
7.8.2 Hi-Rez Studios Business Overview
7.8.3 Hi-Rez Studios E-Sports Major Product Offerings
7.8.4 Hi-Rez Studios E-Sports Revenue in Global Market (2017-2022)
7.8.5 Hi-Rez Studios Key News
7.9 Microsoft Studios
7.9.1 Microsoft Studios Corporate Summary
7.9.2 Microsoft Studios Business Overview
7.9.3 Microsoft Studios E-Sports Major Product Offerings
7.9.4 Microsoft Studios E-Sports Revenue in Global Market (2017-2022)
7.9.5 Microsoft Studios Key News
7.10 Ubisoft Entertainment
7.10.1 Ubisoft Entertainment Corporate Summary
7.10.2 Ubisoft Entertainment Business Overview
7.10.3 Ubisoft Entertainment E-Sports Major Product Offerings
7.10.4 Ubisoft Entertainment E-Sports Revenue in Global Market (2017-2022)
7.10.5 Ubisoft Entertainment Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer