1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Virtual Reality Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Non-Immersion Virtual Reality
1.2.3 Half-Immersion Virtual Reality
1.2.4 Whole-Immersion Virtual Reality
1.3 Market by Application
1.3.1 Global Immersive Virtual Reality Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Entertainment
1.3.3 Engineering
1.3.4 Education
1.3.5 Commercial
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered 2 Global Growth Trends
2.1 Global Immersive Virtual Reality Market Perspective (2017-2028)
2.2 Immersive Virtual Reality Growth Trends by Region
2.2.1 Immersive Virtual Reality Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Immersive Virtual Reality Historic Market Size by Region (2017-2022)
2.2.3 Immersive Virtual Reality Forecasted Market Size by Region (2023-2028)
2.3 Immersive Virtual Reality Market Dynamics
2.3.1 Immersive Virtual Reality Industry Trends
2.3.2 Immersive Virtual Reality Market Drivers
2.3.3 Immersive Virtual Reality Market Challenges
2.3.4 Immersive Virtual Reality Market Restraints 3 Competition Landscape by Key Players
3.1 Global Top Immersive Virtual Reality Players by Revenue
3.1.1 Global Top Immersive Virtual Reality Players by Revenue (2017-2022)
3.1.2 Global Immersive Virtual Reality Revenue Market Share by Players (2017-2022)
3.2 Global Immersive Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Immersive Virtual Reality Revenue
3.4 Global Immersive Virtual Reality Market Concentration Ratio
3.4.1 Global Immersive Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Virtual Reality Revenue in 2021
3.5 Immersive Virtual Reality Key Players Head office and Area Served
3.6 Key Players Immersive Virtual Reality Product Solution and Service
3.7 Date of Enter into Immersive Virtual Reality Market
3.8 Mergers & Acquisitions, Expansion Plans 4 Immersive Virtual Reality Breakdown Data by Type
4.1 Global Immersive Virtual Reality Historic Market Size by Type (2017-2022)
4.2 Global Immersive Virtual Reality Forecasted Market Size by Type (2023-2028) 5 Immersive Virtual Reality Breakdown Data by Application
5.1 Global Immersive Virtual Reality Historic Market Size by Application (2017-2022)
5.2 Global Immersive Virtual Reality Forecasted Market Size by Application (2023-2028) 6 North America
6.1 North America Immersive Virtual Reality Market Size (2017-2028)
6.2 North America Immersive Virtual Reality Market Size by Country (2017-2022)
6.3 North America Immersive Virtual Reality Market Size by Country (2023-2028)
6.4 United States
6.5 Canada 7 Europe
7.1 Europe Immersive Virtual Reality Market Size (2017-2028)
7.2 Europe Immersive Virtual Reality Market Size by Country (2017-2022)
7.3 Europe Immersive Virtual Reality Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries 8 Asia-Pacific
8.1 Asia-Pacific Immersive Virtual Reality Market Size (2017-2028)
8.2 Asia-Pacific Immersive Virtual Reality Market Size by Country (2017-2022)
8.3 Asia-Pacific Immersive Virtual Reality Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia 9 Latin America
9.1 Latin America Immersive Virtual Reality Market Size (2017-2028)
9.2 Latin America Immersive Virtual Reality Market Size by Country (2017-2022)
9.3 Latin America Immersive Virtual Reality Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil 10 Middle East & Africa
10.1 Middle East & Africa Immersive Virtual Reality Market Size (2017-2028)
10.2 Middle East & Africa Immersive Virtual Reality Market Size by Country (2017-2022)
10.3 Middle East & Africa Immersive Virtual Reality Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE 11 Key Players Profiles
11.1 Facebook
11.1.1 Facebook Company Detail
11.1.2 Facebook Business Overview
11.1.3 Facebook Immersive Virtual Reality Introduction
11.1.4 Facebook Revenue in Immersive Virtual Reality Business (2017-2022)
11.1.5 Facebook Recent Development
11.2 Google
11.2.1 Google Company Detail
11.2.2 Google Business Overview
11.2.3 Google Immersive Virtual Reality Introduction
11.2.4 Google Revenue in Immersive Virtual Reality Business (2017-2022)
11.2.5 Google Recent Development
11.3 HTC
11.3.1 HTC Company Detail
11.3.2 HTC Business Overview
11.3.3 HTC Immersive Virtual Reality Introduction
11.3.4 HTC Revenue in Immersive Virtual Reality Business (2017-2022)
11.3.5 HTC Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Immersive Virtual Reality Introduction
11.4.4 Microsoft Revenue in Immersive Virtual Reality Business (2017-2022)
11.4.5 Microsoft Recent Development
11.5 Magic Leap
11.5.1 Magic Leap Company Detail
11.5.2 Magic Leap Business Overview
11.5.3 Magic Leap Immersive Virtual Reality Introduction
11.5.4 Magic Leap Revenue in Immersive Virtual Reality Business (2017-2022)
11.5.5 Magic Leap Recent Development
11.6 Samsung
11.6.1 Samsung Company Detail
11.6.2 Samsung Business Overview
11.6.3 Samsung Immersive Virtual Reality Introduction
11.6.4 Samsung Revenue in Immersive Virtual Reality Business (2017-2022)
11.6.5 Samsung Recent Development
11.7 WorldViz
11.7.1 WorldViz Company Detail
11.7.2 WorldViz Business Overview
11.7.3 WorldViz Immersive Virtual Reality Introduction
11.7.4 WorldViz Revenue in Immersive Virtual Reality Business (2017-2022)
11.7.5 WorldViz Recent Development
11.8 Marxent Labs
11.8.1 Marxent Labs Company Detail
11.8.2 Marxent Labs Business Overview
11.8.3 Marxent Labs Immersive Virtual Reality Introduction
11.8.4 Marxent Labs Revenue in Immersive Virtual Reality Business (2017-2022)
11.8.5 Marxent Labs Recent Development
11.9 Unity Technologies
11.9.1 Unity Technologies Company Detail
11.9.2 Unity Technologies Business Overview
11.9.3 Unity Technologies Immersive Virtual Reality Introduction
11.9.4 Unity Technologies Revenue in Immersive Virtual Reality Business (2017-2022)
11.9.5 Unity Technologies Recent Development
11.10 Snap
11.10.1 Snap Company Detail
11.10.2 Snap Business Overview
11.10.3 Snap Immersive Virtual Reality Introduction
11.10.4 Snap Revenue in Immersive Virtual Reality Business (2017-2022)
11.10.5 Snap Recent Development
11.11 CastAR
11.11.1 CastAR Company Detail
11.11.2 CastAR Business Overview
11.11.3 CastAR Immersive Virtual Reality Introduction
11.11.4 CastAR Revenue in Immersive Virtual Reality Business (2017-2022)
11.11.5 CastAR Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details