Animation VFX  Game market

Animation, VFX & Game Market - Global Outlook and Forecast 2022-2028

  • 28 January 2022
  • ICT & Media
  • 66 Pages
  • Report code : PMR-6808024

  • 4.7 (158)

Animation VFX Game Market

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Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.

Animation VFX Game Market contains market size and forecasts of Animation, VFX & Game in Global, including the following market information:

  • Global Animation, VFX & Game Market Revenue, 2017-2022, 2023-2028, ($ millions)
  • Global top five companies in 2021 (%)

The global Animation, VFX & Game market was valued at 442960 million in 2021 and is projected to reach US$ 543560 million by 2028, at a CAGR of 3.0% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Animation & VFX Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Animation, VFX & Game include Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal and Warner Bros, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

We surveyed the Animation, VFX & Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Animation, VFX & Game Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Animation, VFX & Game Market Segment Percentages, by Type, 2021 (%)

  • Animation & VFX
  • Game & VFX

Global Animation, VFX & Game Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Animation, VFX & Game Market Segment Percentages, by Application, 2021 (%)

  • Anime
  • Film
  • Video Game

Global Animation, VFX & Game Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Animation, VFX & Game Market Segment Percentages, By Region and Country, 2021 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

  • Key companies Animation, VFX & Game revenues in global market, 2017-2022 (estimated), ($ millions)
  • Key companies Animation, VFX & Game revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • Tencent
  • Sony
  • Activision Blizzard
  • Microsoft
  • Nintendo
  • Netease
  • Walt Disney Animation Studios
  • NBCUniversal
  • Warner Bros
  • Framestore
  • TOEI ANIMATION

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