Augmented Reality and Virtual Reality market

Augmented Reality and Virtual Reality (AR and VR) Market, Global Outlook and Forecast 2023-2032

  • 07 November 2023
  • ICT & Media
  • 116 Pages
  • Report code : PMR-7843494

  • 4.7 (158)

Augmented Reality and Virtual Reality Market

Download FREE Report Sample

  Download Free sample

Augmented Reality and Virtual Reality Market aims to provide a comprehensive presentation of the global market for Augmented Reality and Virtual Reality (AR and VR), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality and Virtual Reality (AR and VR). Augmented Reality and Virtual Reality Market contains market size and forecasts of Augmented Reality and Virtual Reality (AR and VR) in global, including the following market information:

Global Augmented Reality and Virtual Reality (AR and VR) Market Revenue, 2018-2023, 2024-2032, ($ millions)

Global top five companies in 2022 (%)

The global Augmented Reality and Virtual Reality (AR and VR) market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.

Hardware and Devices Segment to Reach $ Million by 2029, with a % CAGR in next six years.

The global key manufacturers of Augmented Reality and Virtual Reality (AR and VR) include Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH and Magic Leap, etc. in 2022, the global top five players have a share approximately % in terms of revenue.

We surveyed the Augmented Reality and Virtual Reality (AR and VR) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Augmented Reality and Virtual Reality (AR and VR) Market, by Type, 2018-2023, 2024-2032 ($ millions)

Global Augmented Reality and Virtual Reality (AR and VR) Market Segment Percentages, by Type, 2022 (%)

Hardware and Devices

Software and Services

Global Augmented Reality and Virtual Reality (AR and VR) Market, by Application, 2018-2023, 2024-2032 ($ millions)

Global Augmented Reality and Virtual Reality (AR and VR) Market Segment Percentages, by Application, 2022 (%)

Consumer

Enterprise

Healthcare

Aerospace and Defense

Others

Global Augmented Reality and Virtual Reality (AR and VR) Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)

Global Augmented Reality and Virtual Reality (AR and VR) Market Segment Percentages, By Region and Country, 2022 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Augmented Reality and Virtual Reality (AR and VR) revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies Augmented Reality and Virtual Reality (AR and VR) revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

Google

Microsoft

Oculus VR (Facebook)

Sony

Samsung Electronics

HTC

PTC

Wikitude GmbH

Magic Leap

Osterhout Design Group

Daqri

Blippar

Upskill

Continental

Visteon

Eon Reality

Vuzix

Zugara

MAXST

Infinity Augmented Reality

Apple

Intel

Outline of Major Chapters:

Chapter 1: Introduces the definition of Augmented Reality and Virtual Reality (AR and VR), market overview.

Chapter 2: Global Augmented Reality and Virtual Reality (AR and VR) market size in revenue.

Chapter 3: Detailed analysis of Augmented Reality and Virtual Reality (AR and VR) company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Augmented Reality and Virtual Reality (AR and VR) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

CHECK TODAYS BEST PRICE

BEST PRICE: $2275
Buy Full Report

Select Licence type with your requirement and needs

SECURITY ASSUREDpayment image

analyst icon
Still not found what you want?

Speak to our Custom Research Team and get the Custom Research in a budget

Custom Research


Frequently Asked Questions ?

  • A license granted to one user.

    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License

    A license granted to multiple users.

  • Site License

    A license granted to a single business site/establishment.

  • Corporate License, Global License

    A license granted to all employees within organisation access to the product.

  • Upto Working 24 to 48 hrs

  • Upto 72 hrs max - Weekends and Public Holidays

  • Online Payments with PayPal and CCavenue

  • Wire Transfer/Bank Transfer

  • Email

  • Hard Copy

WHY CHOOSE US

  • Proactive We manage our resources 24/7 to identify issues and address them before they become problems
  • Quality & Reliability We are committed to providing reliable and highly accurate data with an excellent quality control system
  • Global Outreach 6 Major regions and 40+ countries level analysis accomplished
  • Competitive Pricing Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery

SAMPLE REPORT INCLUDES
  • Industry Market SizeIndustry Market Size
  • SWOT AnalysisSWOT Analysis
  • Industry Major PlayersIndustry Major Players
  • Revenue ForecastsRevenue Forecasts
  • Historical and Forecast GrowthHistorical and Forecast Growth
  • Profitability AnalysisProfitability Analysis
SOME OF OUR CLIENTS
WHAT SET US APART?
  • quilty

    Quality Assurance

    Focus on Data Accuracy & Reliability
  • quilty

    Trusted by the Best

    75+ Clients in Fortune 500
  • quilty

    Privacy and Security

    All your transactions are secured end-to-end, ensuring a satisfactory purchase
  • quilty

    Competitive Pricing

    Ensure the best and affordable pricing
OUR HAPPY CUSTOMER Some of our customer review
Stay Updated About Augmented Reality and Virtual Reality Market

Leave This Empty: