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Download Free sampleGame-based learning or serious game refers to all digital applications that are developed to impart learning through games.
Corporate Game-Based Learning Market contains market size and forecasts of Corporate Game-Based Learning in Global, including the following market information:
Global Corporate Game-Based Learning Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Corporate Game-Based Learning market was valued at 309.1 million in 2021 and is projected to reach US$ 435.6 million by 2028, at a CAGR of 5.0% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Generic Product Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Corporate Game-Based Learning include PlayGen, Gamelearn, BreakAway Games, G-Cube, Growth Engineering, Indusgeeks Solutions, mLevel, StratBeans Consulting and Wrainb. etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Corporate Game-Based Learning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Corporate Game-Based Learning Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Corporate Game-Based Learning Market Segment Percentages, by Type, 2021 (%)
Generic Product
Packaged Product
Global Corporate Game-Based Learning Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Corporate Game-Based Learning Market Segment Percentages, by Application, 2021 (%)
Under 25 Years
25-55 Years
Over 55 Years
Global Corporate Game-Based Learning Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Corporate Game-Based Learning Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Corporate Game-Based Learning revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Corporate Game-Based Learning revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
PlayGen
Gamelearn
BreakAway Games
G-Cube
Growth Engineering
Indusgeeks Solutions
mLevel
StratBeans Consulting
Wrainb
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