Corporate Game-Based Learning market

Corporate Game-Based Learning Market Size, Shares - Global Outlook and Forecast 2022-2028

  • 09 January 2022
  • ICT & Media
  • 66 Pages
  • Report code : PMR-6699771

  • 4.7 (158)

Corporate Game-Based Learning Market

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Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.

Corporate Game-Based Learning Market contains market size and forecasts of Corporate Game-Based Learning in Global, including the following market information:

Global Corporate Game-Based Learning Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Corporate Game-Based Learning market was valued at 309.1 million in 2021 and is projected to reach US$ 435.6 million by 2028, at a CAGR of 5.0% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Generic Product Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Corporate Game-Based Learning include PlayGen, Gamelearn, BreakAway Games, G-Cube, Growth Engineering, Indusgeeks Solutions, mLevel, StratBeans Consulting and Wrainb. etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Corporate Game-Based Learning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Corporate Game-Based Learning Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Corporate Game-Based Learning Market Segment Percentages, by Type, 2021 (%)

Generic Product

Packaged Product

Global Corporate Game-Based Learning Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Corporate Game-Based Learning Market Segment Percentages, by Application, 2021 (%)

Under 25 Years

25-55 Years

Over 55 Years

Global Corporate Game-Based Learning Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Corporate Game-Based Learning Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Corporate Game-Based Learning revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Corporate Game-Based Learning revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

PlayGen

Gamelearn

BreakAway Games

G-Cube

Growth Engineering

Indusgeeks Solutions

mLevel

StratBeans Consulting

Wrainb

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