E-Sports market

E-Sports Market Size, Shares - Global Outlook and Forecast 2022-2028

  • 09 January 2022
  • ICT & Media
  • 66 Pages
  • Report code : PMR-6699837

  • 4.7 (158)

E-Sports Market

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E-sports (also known as electronic sports, esports, eSports) are a form of competition using video games.

E-Sports Market contains market size and forecasts of E-Sports in Global, including the following market information:

Global E-Sports Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global E-Sports market was valued at 799.6 million in 2021 and is projected to reach US$ 2056.8 million by 2028, at a CAGR of 14.5% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Multiplayer Online Battle Arena (MOBA) Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of E-Sports include Activision Blizzard, Epic Games, Nintendo, Riot Games, Valve Corporation, Wargaming.Net, EA Sports, Hi-Rez Studios and Microsoft Studios and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the E-Sports companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global E-Sports Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global E-Sports Market Segment Percentages, by Type, 2021 (%)

Multiplayer Online Battle Arena (MOBA)

First-Person Shooter (FPS)

Real-Time Strategy (RTS)

Other

Global E-Sports Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global E-Sports Market Segment Percentages, by Application, 2021 (%)

Professional

Amateur

Global E-Sports Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global E-Sports Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies E-Sports revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies E-Sports revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

Activision Blizzard

Epic Games

Nintendo

Riot Games

Valve Corporation

Wargaming.Net

EA Sports

Hi-Rez Studios

Microsoft Studios

Ubisoft Entertainment

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