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Download Free sampleE-sports (also known as electronic sports, esports, eSports) are a form of competition using video games.
E-Sports Market contains market size and forecasts of E-Sports in Global, including the following market information:
Global E-Sports Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global E-Sports market was valued at 799.6 million in 2021 and is projected to reach US$ 2056.8 million by 2028, at a CAGR of 14.5% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Multiplayer Online Battle Arena (MOBA) Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of E-Sports include Activision Blizzard, Epic Games, Nintendo, Riot Games, Valve Corporation, Wargaming.Net, EA Sports, Hi-Rez Studios and Microsoft Studios and etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the E-Sports companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global E-Sports Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global E-Sports Market Segment Percentages, by Type, 2021 (%)
Multiplayer Online Battle Arena (MOBA)
First-Person Shooter (FPS)
Real-Time Strategy (RTS)
Other
Global E-Sports Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global E-Sports Market Segment Percentages, by Application, 2021 (%)
Professional
Amateur
Global E-Sports Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global E-Sports Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies E-Sports revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies E-Sports revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.Net
EA Sports
Hi-Rez Studios
Microsoft Studios
Ubisoft Entertainment
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