Game-based Learning market

Game-based Learning Market Size, Shares - Global Outlook and Forecast 2022-2028

  • 09 January 2022
  • ICT & Media
  • 66 Pages
  • Report code : PMR-6700130

  • 4.7 (158)

Game-based Learning Market

Download FREE Report Sample

  Download Free sample

Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.

Game-based Learning Market contains market size and forecasts of Game-based Learning in Global, including the following market information:

Global Game-based Learning Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Game-based Learning market was valued at 5880.7 million in 2021 and is projected to reach US$ 17140 million by 2028, at a CAGR of 16.5% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

E-Learning Courseware Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Game-based Learning include LearningWare, BreakAway, Lumos Labs, PlayGen.com, Corporate Internet Games, Games2Train, HealthTap, RallyOn, Inc and MAK Technologies, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Game-based Learning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Game-based Learning Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Game-based Learning Market Segment Percentages, by Type, 2021 (%)

E-Learning Courseware

Online Audio and Video Content

Social Games

Mobile Games

Other

Global Game-based Learning Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Game-based Learning Market Segment Percentages, by Application, 2021 (%)

Educational Institutions

Healthcare Organizations

Defense Organizations

Corporate Employee Training

Other

Global Game-based Learning Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Game-based Learning Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Game-based Learning revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Game-based Learning revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

LearningWare

BreakAway

Lumos Labs

PlayGen.com

Corporate Internet Games

Games2Train

HealthTap

RallyOn, Inc

MAK Technologies

SCVNGR

SimuLearn

Will Interactive

CHECK TODAYS BEST PRICE

BEST PRICE: $2275
Buy Full Report

Select Licence type with your requirement and needs

SECURITY ASSUREDpayment image

analyst icon
Still not found what you want?

Speak to our Custom Research Team and get the Custom Research in a budget

Custom Research


Frequently Asked Questions ?

  • A license granted to one user.

    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License

    A license granted to multiple users.

  • Site License

    A license granted to a single business site/establishment.

  • Corporate License, Global License

    A license granted to all employees within organisation access to the product.

  • Upto Working 24 to 48 hrs

  • Upto 72 hrs max - Weekends and Public Holidays

  • Online Payments with PayPal and CCavenue

  • Wire Transfer/Bank Transfer

  • Email

  • Hard Copy

WHY CHOOSE US

  • Proactive We manage our resources 24/7 to identify issues and address them before they become problems
  • Quality & Reliability We are committed to providing reliable and highly accurate data with an excellent quality control system
  • Global Outreach 6 Major regions and 40+ countries level analysis accomplished
  • Competitive Pricing Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery

SAMPLE REPORT INCLUDES
  • Industry Market SizeIndustry Market Size
  • SWOT AnalysisSWOT Analysis
  • Industry Major PlayersIndustry Major Players
  • Revenue ForecastsRevenue Forecasts
  • Historical and Forecast GrowthHistorical and Forecast Growth
  • Profitability AnalysisProfitability Analysis
SOME OF OUR CLIENTS
WHAT SET US APART?
  • quilty

    Quality Assurance

    Focus on Data Accuracy & Reliability
  • quilty

    Trusted by the Best

    75+ Clients in Fortune 500
  • quilty

    Privacy and Security

    All your transactions are secured end-to-end, ensuring a satisfactory purchase
  • quilty

    Competitive Pricing

    Ensure the best and affordable pricing
OUR HAPPY CUSTOMER Some of our customer review
Stay Updated About Game-based Learning Market

Leave This Empty: