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Download Free sampleA game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Games Market contains market size and forecasts of Games in Global, including the following market information:
Global Games Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Games market was valued at 191780 million in 2021 and is projected to reach US$ 386440 million by 2028, at a CAGR of 10.5% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Online Game Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Games include Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou and DeNA, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Games Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Games Market Segment Percentages, by Type, 2021 (%)
Online Game
Offline Game
Global Games Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Games Market Segment Percentages, by Application, 2021 (%)
Amateur
Professional
Global Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Games Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Games revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Games revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Nexon
Sega
NetEase
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment
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