Download FREE Report Sample
Download Free sampleIn a merchandise license transaction, an artist, designer, trademark owner or celebrity (the "licensor") grants a license to a manufacturer or retailer (the "licensee") to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewelry, dinnerware, cosmetics and collectibles.
Licensed Merchandise Market contains market size and forecasts of Licensed Merchandise in Global, including the following market information:
Global Licensed Merchandise Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Licensed Merchandise market was valued at 345670 million in 2021 and is projected to reach US$ 473360 million by 2028, at a CAGR of 4.6% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Apparels Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Licensed Merchandise include The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball and IMG College (Collegiate Licensing Company), etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Licensed Merchandise companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Licensed Merchandise Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Licensed Merchandise Market Segment Percentages, by Type, 2021 (%)
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
Global Licensed Merchandise Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Licensed Merchandise Market Segment Percentages, by Application, 2021 (%)
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
Global Licensed Merchandise Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Licensed Merchandise Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Licensed Merchandise revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Licensed Merchandise revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon
Major League Baseball
IMG College (Collegiate Licensing Company)
Sanrio
Sequential Brands Group
Westinghouse
General Motors
National Basketball Association
Electrolux
National Football League
Warner Bros. Consumer Products
The Pok?mon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
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