Massive Multiplayer Online  Games market

Massive Multiplayer Online (MMO) Games Market - Global Outlook and Forecast 2022-2028

  • 21 January 2022
  • ICT & Media
  • 113 Pages
  • Report code : PMR-6790019

  • 4.7 (158)

Massive Multiplayer Online Games Market

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A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.
Massive Multiplayer Online Games Market contains market size and forecasts of Massive Multiplayer Online (MMO) Games in Global, including the following market information:
Global Massive Multiplayer Online (MMO) Games Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Massive Multiplayer Online (MMO) Games market was valued at 48420 million in 2021 and is projected to reach US$ 85810 million by 2028, at a CAGR of 8.5% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
MMO Real-time Strategy Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Massive Multiplayer Online (MMO) Games include Tencent, NetEase, Activision Blizzard, Supercell, NEXON, NCSoft, Electronic Arts, Bluehole and Mixi Inc., etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Massive Multiplayer Online (MMO) Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Massive Multiplayer Online (MMO) Games Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Massive Multiplayer Online (MMO) Games Market Segment Percentages, by Type, 2021 (%)
MMO Real-time Strategy
MMO First Person Shooter
MMO Role Play Games
Global Massive Multiplayer Online (MMO) Games Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Massive Multiplayer Online (MMO) Games Market Segment Percentages, by Application, 2021 (%)
Professional Players
Amateur Players
Global Massive Multiplayer Online (MMO) Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Massive Multiplayer Online (MMO) Games Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Massive Multiplayer Online (MMO) Games revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Massive Multiplayer Online (MMO) Games revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Tencent
NetEase
Activision Blizzard
Supercell
NEXON
NCSoft
Electronic Arts
Bluehole
Mixi Inc.
SQUARE ENIX
ChangYou
Shanda Interactive Entertainment
GungHo Online Entertainment
Daybreak Game Company
Gamigo

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  • Revenue ForecastsRevenue Forecasts
  • Historical and Forecast GrowthHistorical and Forecast Growth
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