Massive Multiplayer Online  Games market

Massive Multiplayer Online (MMO) Games Market, Global Outlook and Forecast 2023-2029

  • 02 April 2023
  • ICT & Media
  • 102 Pages
  • Report code : PMR-7627067

  • 4.7 (158)

Massive Multiplayer Online Games Market

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A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.
Massive Multiplayer Online Games Market aims to provide a comprehensive presentation of the global market for Massive Multiplayer Online (MMO) Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Massive Multiplayer Online (MMO) Games. Massive Multiplayer Online Games Market contains market size and forecasts of Massive Multiplayer Online (MMO) Games in global, including the following market information:
Global Massive Multiplayer Online (MMO) Games Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Massive Multiplayer Online (MMO) Games market was valued at US$ 48420 million in 2022 and is projected to reach US$ 85810 million by 2029, at a CAGR of 8.5% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
In the industry, Tencent profits most in 2019 and recent years, while NetEase and Activision Blizzard ranked 2 and 3.The market share of them is 34.99%, 17.23% and 15.78% in 2019. The gap of market share is keep on enlarged due to different strategy.
We surveyed the Massive Multiplayer Online (MMO) Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Massive Multiplayer Online (MMO) Games Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Massive Multiplayer Online (MMO) Games Market Segment Percentages, by Type, 2022 (%)
MMO Real-time Strategy
MMO First Person Shooter
MMO Role Play Games
Global Massive Multiplayer Online (MMO) Games Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Massive Multiplayer Online (MMO) Games Market Segment Percentages, by Application, 2022 (%)
Professional Players
Amateur Players
Global Massive Multiplayer Online (MMO) Games Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Massive Multiplayer Online (MMO) Games Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Massive Multiplayer Online (MMO) Games revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Massive Multiplayer Online (MMO) Games revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Tencent
NetEase
Activision Blizzard
Supercell
NEXON
NCSoft
Electronic Arts
Bluehole
Mixi Inc.
SQUARE ENIX
ChangYou
Shanda Interactive Entertainment
GungHo Online Entertainment
Daybreak Game Company
Gamigo
Outline of Major Chapters:
Chapter 1: Introduces the definition of Massive Multiplayer Online (MMO) Games, market overview.
Chapter 2: Global Massive Multiplayer Online (MMO) Games market size in revenue.
Chapter 3: Detailed analysis of Massive Multiplayer Online (MMO) Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Massive Multiplayer Online (MMO) Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

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