Racing Games market

Racing Games Market - Global Outlook and Forecast 2022-2028

  • 21 January 2022
  • ICT & Media
  • 107 Pages
  • Report code : PMR-6790173

  • 4.7 (158)

Racing Games Market

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The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.

Racing Games Market contains market size and forecasts of Racing Games in Global, including the following market information:

Global Racing Games Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Racing Games market was valued at 1602.3 million in 2021 and is projected to reach US$ 3132 million by 2028, at a CAGR of 10.0% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

F2P Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Racing Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion and NaturalMotion, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

We surveyed the Racing Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Racing Games Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Racing Games Market Segment Percentages, by Type, 2021 (%)

F2P

P2P

Global Racing Games Market, by Terminals, 2017-2022, 2023-2028 ($ millions)

Global Racing Games Market Segment Percentages, by Terminals, 2021 (%)

PC

Mobile

Console

Global Racing Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Racing Games Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Racing Games revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Racing Games revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

Turn 10 Studios (Microsoft)

Codemasters

Electronic Arts Inc.

Ubisoft

THQ Nordic

Gameloft

Milestone

Criterion

NaturalMotion

Slightly Mad Studios

iRacing

Creative Mobile

Bongfish

Fingersoft

Aquiris Game Studio

Vector Unit

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