COMPANIES COVERED
ForioDownload FREE Report Sample
Download Free sampleSimulations imitate a real phenomenon and are used in the field of training and education to boost the development of skills like decision-making and critical thinking. In the past, simulations were restricted to fields like military, aviation, and medicine and involved methods like role play, mannequins, and interactive videos. With the advances in technology, there has been the emergence of computer-based simulations. Simulations have been adopted to a considerable extent by higher education institutions as they enable instructors to leverage innovative educational paradigms like experiential learning, collaborative learning, prompt feedback, and interactivity. Simulations are an essential part of virtual learning environments (VLEs) that help a learner to explore information through active involvement in the curriculum.
Simulation LearningHigher Education Market contains market size and forecasts of Simulation Learning in Higher Education in Global, including the following market information:
Global Simulation Learning in Higher Education Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Simulation Learning in Higher Education market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
STEM Simulation Learning Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Simulation Learning in Higher Education include Forio, InfoPro Learning, McGraw-Hill Education, Pearson Education, CapSim Management Simulation, Edufice, Experiential Simulations, Indusgeeks Solutions and Innovative Learning Solutions, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Simulation Learning in Higher Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Simulation Learning in Higher Education Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Simulation Learning in Higher Education Market Segment Percentages, by Type, 2021 (%)
STEM Simulation Learning
Non-STEM Simulation Learning
Global Simulation Learning in Higher Education Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Simulation Learning in Higher Education Market Segment Percentages, by Application, 2021 (%)
General Higher Education
Adult Higher Education
Global Simulation Learning in Higher Education Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Simulation Learning in Higher Education Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Simulation Learning in Higher Education revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Simulation Learning in Higher Education revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Forio
InfoPro Learning
McGraw-Hill Education
Pearson Education
CapSim Management Simulation
Edufice
Experiential Simulations
Indusgeeks Solutions
Innovative Learning Solutions
Realityworks
Simmersion Immersive Simulations
Simtics
Toolwire
VChain Solutions
Speak to our Custom Research Team and get the Custom Research in a budget
Custom ResearchFrequently Asked Questions ?
A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.
A license granted to multiple users.
A license granted to a single business site/establishment.
A license granted to all employees within organisation access to the product.
Upto Working 24 to 48 hrs
Upto 72 hrs max - Weekends and Public Holidays
Online Payments with PayPal and CCavenue
Wire Transfer/Bank Transfer
Hard Copy