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Download Free sampleAffective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (?affect? is, basically, a synonym for ?emotion.?), the more modern branch of computer science originated with Rosalind Picard?s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.
Touchless Affective Computing Market aims to provide a comprehensive presentation of the global market for Touchless Affective Computing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Touchless Affective Computing. Touchless Affective Computing Market contains market size and forecasts of Touchless Affective Computing in global, including the following market information:
Global Touchless Affective Computing Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Touchless Affective Computing market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Speech Sentiment Analysis Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Touchless Affective Computing include IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, Gestigon GmbH, Crowd Emotion, Beyond Verbal and nViso, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Touchless Affective Computing companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Touchless Affective Computing Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Touchless Affective Computing Market Segment Percentages, by Type, 2022 (%)
Speech Sentiment Analysis
Facial Expression Analysis
Other
Global Touchless Affective Computing Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Touchless Affective Computing Market Segment Percentages, by Application, 2022 (%)
Market Research
Healthcare
Media & Advertisement
Automotive
Others
Global Touchless Affective Computing Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Touchless Affective Computing Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Touchless Affective Computing revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Touchless Affective Computing revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos
Outline of Major Chapters:
Chapter 1: Introduces the definition of Touchless Affective Computing, market overview.
Chapter 2: Global Touchless Affective Computing market size in revenue.
Chapter 3: Detailed analysis of Touchless Affective Computing company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Touchless Affective Computing in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
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