Entertainment Robots market

Entertainment Robots Market Size, Shares - Global Outlook and Forecast 2022-2028

  • 09 January 2022
  • Machines
  • 76 Pages
  • Report code : PMR-6699816

  • 4.7 (158)

Entertainment Robots Market

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Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.

Entertainment Robots Market contains market size and forecasts of Entertainment Robots in global, including the following market information:

Global Entertainment Robots Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global Entertainment Robots Market Sales, 2017-2022, 2023-2028, (K Units)

Global top five Entertainment Robots companies in 2021 (%)

The global Entertainment Robots market was valued at 1318.3 million in 2021 and is projected to reach US$ 4173.4 million by 2028, at a CAGR of 17.9% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Commercial Entertainment Robots Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Entertainment Robots include Hasbro, Lego, Mattel, Sphero, WowWee, Aldebaran, Bluefrog Robotics, Modular Robotics and Robobuilder, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Entertainment Robots manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Entertainment Robots Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Entertainment Robots Market Segment Percentages, by Type, 2021 (%)

Commercial Entertainment Robots

Non-Commercial Entertainment Robots

Global Entertainment Robots Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Entertainment Robots Market Segment Percentages, by Application, 2021 (%)

Gaming & Entertainment

Athletic Sports

Film and Television

Others

Global Entertainment Robots Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Entertainment Robots Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Entertainment Robots revenues in global market, 2017-2022 (Estimated), ($ millions)

Key companies Entertainment Robots revenues share in global market, 2021 (%)

Key companies Entertainment Robots sales in global market, 2017-2022 (Estimated), (K Units)

Key companies Entertainment Robots sales share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

Hasbro

Lego

Mattel

Sphero

WowWee

Aldebaran

Bluefrog Robotics

Modular Robotics

Robobuilder

Robotis

Toshiba Machines

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