Download FREE Report Sample
Download Free sampleEntertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.
Entertainment Robots Market contains market size and forecasts of Entertainment Robots in global, including the following market information:
Global Entertainment Robots Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global Entertainment Robots Market Sales, 2017-2022, 2023-2028, (K Units)
Global top five Entertainment Robots companies in 2021 (%)
The global Entertainment Robots market was valued at 1318.3 million in 2021 and is projected to reach US$ 4173.4 million by 2028, at a CAGR of 17.9% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Commercial Entertainment Robots Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Entertainment Robots include Hasbro, Lego, Mattel, Sphero, WowWee, Aldebaran, Bluefrog Robotics, Modular Robotics and Robobuilder, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Entertainment Robots manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Entertainment Robots Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Entertainment Robots Market Segment Percentages, by Type, 2021 (%)
Commercial Entertainment Robots
Non-Commercial Entertainment Robots
Global Entertainment Robots Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Entertainment Robots Market Segment Percentages, by Application, 2021 (%)
Gaming & Entertainment
Athletic Sports
Film and Television
Others
Global Entertainment Robots Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Entertainment Robots Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Entertainment Robots revenues in global market, 2017-2022 (Estimated), ($ millions)
Key companies Entertainment Robots revenues share in global market, 2021 (%)
Key companies Entertainment Robots sales in global market, 2017-2022 (Estimated), (K Units)
Key companies Entertainment Robots sales share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Hasbro
Lego
Mattel
Sphero
WowWee
Aldebaran
Bluefrog Robotics
Modular Robotics
Robobuilder
Robotis
Toshiba Machines
Speak to our Custom Research Team and get the Custom Research in a budget
Custom ResearchFrequently Asked Questions ?
A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.
A license granted to multiple users.
A license granted to a single business site/establishment.
A license granted to all employees within organisation access to the product.
Upto Working 24 to 48 hrs
Upto 72 hrs max - Weekends and Public Holidays
Online Payments with PayPal and CCavenue
Wire Transfer/Bank Transfer
Hard Copy