In-flight Entertainment market

In-flight Entertainment (IFE) Market - Global Outlook and Forecast 2022-2028

  • 25 January 2022
  • Machines
  • 70 Pages
  • Report code : PMR-6800437

  • 4.7 (158)

In-flight Entertainment Market

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In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.

In-flight Entertainment Market contains market size and forecasts of In-flight Entertainment (IFE) in Global, including the following market information:

Global In-flight Entertainment (IFE) Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global In-flight Entertainment (IFE) market was valued at 6325.9 million in 2021 and is projected to reach US$ 14810 million by 2028, at a CAGR of 12.9% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

IFE Hardware Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of In-flight Entertainment (IFE) include Gogo LLC, Global Eagle Entertainment, Inc., Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat Inc., Rockwell Collins and Lufthansa Systems GmbH & Co. Kg and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

We surveyed the In-flight Entertainment (IFE) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global In-flight Entertainment (IFE) Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global In-flight Entertainment (IFE) Market Segment Percentages, by Type, 2021 (%)

IFE Hardware

IFE Connectivity and Communication

IFE Content

Global In-flight Entertainment (IFE) Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global In-flight Entertainment (IFE) Market Segment Percentages, by Application, 2021 (%)

Narrow Body Aircraft

Wide Body Aircraft

Others

Global In-flight Entertainment (IFE) Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global In-flight Entertainment (IFE) Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies In-flight Entertainment (IFE) revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies In-flight Entertainment (IFE) revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

Gogo LLC

Global Eagle Entertainment, Inc.

Thales Group

Zodiac Aerospace

Honeywell International

Panasonic Avionics Corporation

Viasat Inc.

Rockwell Collins

Lufthansa Systems GmbH & Co. Kg

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