Coin-operated Entertainment Equipment market

Coin-operated Entertainment Equipment Market, Global Outlook and Forecast 2023-2030

  • 09 March 2023
  • Manufacturing & Construction
  • 71 Pages
  • Report code : PMR-7595625

  • 4.7 (158)

Coin-operated Entertainment Equipment Market

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Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.
Coin-operated Entertainment Equipment Market aims to provide a comprehensive presentation of the global market for Coin-operated Entertainment Equipment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Coin-operated Entertainment Equipment. Coin-operated Entertainment Equipment Market contains market size and forecasts of Coin-operated Entertainment Equipment in global, including the following market information:
Global Coin-operated Entertainment Equipment Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global Coin-operated Entertainment Equipment Market Sales, 2018-2023, 2024-2030, (K Units)
Global top five Coin-operated Entertainment Equipment companies in 2022 (%)
The global Coin-operated Entertainment Equipment market was valued at US$ 9766.8 million in 2022 and is projected to reach US$ 11910 million by 2030, at a CAGR of 2.9% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global athletic bags main players include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp, Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc., totally accounting for about 30%. North America is the largest market, with a share over 43%. As for the types of products, it can be divided into slot machine, dance dance revolution, arcade and racing type. The most common product is slot machine, holding a share over 38%. In terms of applications, it is widely used in casinos, amusement arcades and others. The most application is casinos, with a share over 42%.
We surveyed the Coin-operated Entertainment Equipment manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Coin-operated Entertainment Equipment Market, by Type, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Coin-operated Entertainment Equipment Market Segment Percentages, by Type, 2022 (%)
Slot Machine
Dance Machine
Claw Machine
Racing
Others
Global Coin-operated Entertainment Equipment Market, by Application, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Coin-operated Entertainment Equipment Market Segment Percentages, by Application, 2022 (%)
Gaming Room
Shopping Mall
Others
Global Coin-operated Entertainment Equipment Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Coin-operated Entertainment Equipment Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Coin-operated Entertainment Equipment revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies Coin-operated Entertainment Equipment revenues share in global market, 2022 (%)
Key companies Coin-operated Entertainment Equipment sales in global market, 2018-2023 (Estimated), (K Units)
Key companies Coin-operated Entertainment Equipment sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Outline of Major Chapters:
Chapter 1: Introduces the definition of Coin-operated Entertainment Equipment, market overview.
Chapter 2: Global Coin-operated Entertainment Equipment market size in revenue and volume.
Chapter 3: Detailed analysis of Coin-operated Entertainment Equipment manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Coin-operated Entertainment Equipment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Coin-operated Entertainment Equipment capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.

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