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Download Free sampleThe AR (Augmented Reality) and VR (Virtual Reality) chips market was valued as US$ 2.5 Bn in 2021, owing to the increasing demand for AR and VR chips in gaming vertical. The adoption of AR and VR chips is growing due to an increase in the usage of mobile-based headsets, which are feasible and can be used without any cables attached to the PC.
AR and VR Chips Market aims to provide a comprehensive presentation of the global market for AR and VR Chips, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR and VR Chips. AR and VR Chips Market contains market size and forecasts of AR and VR Chips in global, including the following market information:
Global AR and VR Chips Market Revenue, 2019-2024, 2025-2030, ($ millions)
Global AR and VR Chips Market Sales, 2019-2024, 2025-2030, (K Units)
Global top five AR and VR Chips companies in 2023 (%)
The global AR and VR Chips market was valued at US$ million in 2023 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is Forecast to Reach $ Million.
Head Mounted Display Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of AR and VR Chips include Mediatek Inc, NVIDIA Corporation, Qualcomm Technologies Inc, Advanced Microdevices Inc, Imagination Technologies Limited, Intel Corporation, Huawei Technologies, Spectra 7 and IBM Corporation, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
We surveyed the AR and VR Chips manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global AR and VR Chips Market, by Type, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global AR and VR Chips Market Segment Percentages, by Type, 2023 (%)
Head Mounted Display
Gesture Tracking Device
Projector & Display Wall
Head Up Display
Handheld Device
Others
Global AR and VR Chips Market, by Application, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global AR and VR Chips Market Segment Percentages, by Application, 2023 (%)
Gaming
Entertainment and Media
Aerospace and Defense
Healthcare and Medical
Others
Global AR and VR Chips Market, By Region and Country, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global AR and VR Chips Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies AR and VR Chips revenues in global market, 2019-2024 (Estimated), ($ millions)
Key companies AR and VR Chips revenues share in global market, 2023 (%)
Key companies AR and VR Chips sales in global market, 2019-2024 (Estimated), (K Units)
Key companies AR and VR Chips sales share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
Mediatek Inc
NVIDIA Corporation
Qualcomm Technologies Inc
Advanced Microdevices Inc
Imagination Technologies Limited
Intel Corporation
Huawei Technologies
Spectra 7
IBM Corporation
Samsung Electronics
Outline of Major Chapters:
Chapter 1: Introduces the definition of AR and VR Chips, market overview.
Chapter 2: Global AR and VR Chips market size in revenue and volume.
Chapter 3: Detailed analysis of AR and VR Chips manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of AR and VR Chips in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global AR and VR Chips capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.
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