Gaming Simulators market

Gaming Simulators Market Size, Shares - Global Outlook and Forecast 2022-2028

  • 09 January 2022
  • Semiconductor and Electronics
  • 72 Pages
  • Report code : PMR-6700127

  • 4.7 (158)

Gaming Simulators Market

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Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion detection in simulators is one of the biggest innovations, especially in the hardware segment.

Gaming Simulators Market contains market size and forecasts of Gaming Simulators in global, including the following market information:

Global Gaming Simulators Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global Gaming Simulators Market Sales, 2017-2022, 2023-2028, (K Units)

Global top five Gaming Simulators companies in 2021 (%)

The global Gaming Simulators market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Racing Simulation Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Gaming Simulators include Sony Computer Entertainment, SimXperience, CXC Simulations, D-BOX Technologies, Eleetus, Vesaro, Aeon Sim, Hammacher Schlemmer and Hexatech Hexathrill and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gaming Simulators manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Gaming Simulators Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Gaming Simulators Market Segment Percentages, by Type, 2021 (%)

Racing Simulation

Shooting Simulation

FlightSimulation

Other

Global Gaming Simulators Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Gaming Simulators Market Segment Percentages, by Application, 2021 (%)

Commercial

Residential

Global Gaming Simulators Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Gaming Simulators Market Segment Percentages, By Region and Country, 2021 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Gaming Simulators revenues in global market, 2017-2022 (Estimated), ($ millions)

Key companies Gaming Simulators revenues share in global market, 2021 (%)

Key companies Gaming Simulators sales in global market, 2017-2022 (Estimated), (K Units)

Key companies Gaming Simulators sales share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

Sony Computer Entertainment

SimXperience

CXC Simulations

D-BOX Technologies

Eleetus

Vesaro

Aeon Sim

Hammacher Schlemmer

Hexatech Hexathrill

Norman Design

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