Download FREE Report Sample
Download Free sampleGaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion detection in simulators is one of the biggest innovations, especially in the hardware segment.
Gaming Simulators Market contains market size and forecasts of Gaming Simulators in global, including the following market information:
Global Gaming Simulators Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global Gaming Simulators Market Sales, 2017-2022, 2023-2028, (K Units)
Global top five Gaming Simulators companies in 2021 (%)
The global Gaming Simulators market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Racing Simulation Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Gaming Simulators include Sony Computer Entertainment, SimXperience, CXC Simulations, D-BOX Technologies, Eleetus, Vesaro, Aeon Sim, Hammacher Schlemmer and Hexatech Hexathrill and etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gaming Simulators manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gaming Simulators Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Gaming Simulators Market Segment Percentages, by Type, 2021 (%)
Racing Simulation
Shooting Simulation
FlightSimulation
Other
Global Gaming Simulators Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Gaming Simulators Market Segment Percentages, by Application, 2021 (%)
Commercial
Residential
Global Gaming Simulators Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Gaming Simulators Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gaming Simulators revenues in global market, 2017-2022 (Estimated), ($ millions)
Key companies Gaming Simulators revenues share in global market, 2021 (%)
Key companies Gaming Simulators sales in global market, 2017-2022 (Estimated), (K Units)
Key companies Gaming Simulators sales share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Sony Computer Entertainment
SimXperience
CXC Simulations
D-BOX Technologies
Eleetus
Vesaro
Aeon Sim
Hammacher Schlemmer
Hexatech Hexathrill
Norman Design
Speak to our Custom Research Team and get the Custom Research in a budget
Custom ResearchFrequently Asked Questions ?
A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.
A license granted to multiple users.
A license granted to a single business site/establishment.
A license granted to all employees within organisation access to the product.
Upto Working 24 to 48 hrs
Upto 72 hrs max - Weekends and Public Holidays
Online Payments with PayPal and CCavenue
Wire Transfer/Bank Transfer
Hard Copy