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Download Free sampleThe global Gaming Console market was valued at 1135.7 Million USD in 2021 and will grow with a CAGR of 5.38% from 2021 to 2027, based on Research newly published report.
The prime objective of Gaming Console Market is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, Gaming Console Market covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America).
A console machine primarily designed for consumers to use for playing video game. There are some advantages, like Games are written to function with console hardware, games load more quickly on consoles, versus PCs, with the exception of gaming rigs, all video game consoles are plug-and-play, driver compatibility issues are rare etc.As opposed to personal computers, in which a platform (Windows) is a quasi-monopoly, the console market is an oligopoly. For game consoles, intense competition currently exists between Nintendo (switch), Microsoft (Xbox), and Sony (PS4). Sony was the largest manufacturer before 2018. Spending across hardware, content and services for both Sony and Microsoft fell in 2018 as the PS4 and Xbox One platforms enter the later stages of their lifecycles. Nintendo has successfully turned around its console business with the launch of the Switch. The hybrid nature of Nintendo`s Switch has allowed it to flex to the buying needs of consumers in different regions, thus making it a globally attractive and relevant product. In 2018, Nintendo`s console market share overtakes that of Sony`s. Nintendo sold over 22 million gaming consoles, and held 47.8% of the market.Geographically, the global Gaming Console market has been segmented into North America, Europe, Japan and Row. The North America held the largest share in the global market, its revenue of global market exceeds 43% in 2018. The next is Europe.
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