Animation VFX Game Market
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Animation, VFX & Game Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Animation & VFX
1.2.3 Game & VFX
1.3 Market by Application
1.3.1 Global Animation, VFX & Game Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Anime
1.3.3 Film
1.3.4 Video Game
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Animation, VFX & Game Market Perspective (2016-2027)
2.2 Animation, VFX & Game Growth Trends by Regions
2.2.1 Animation, VFX & Game Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Animation, VFX & Game Historic Market Share by Regions (2016-2021)
2.2.3 Animation, VFX & Game Forecasted Market Size by Regions (2022-2027)
2.3 Animation, VFX & Game Industry Dynamic
2.3.1 Animation, VFX & Game Market Trends
2.3.2 Animation, VFX & Game Market Drivers
2.3.3 Animation, VFX & Game Market Challenges
2.3.4 Animation, VFX & Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Animation, VFX & Game Players by Revenue
3.1.1 Global Top Animation, VFX & Game Players by Revenue (2016-2021)
3.1.2 Global Animation, VFX & Game Revenue Market Share by Players (2016-2021)
3.2 Global Animation, VFX & Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Animation, VFX & Game Revenue
3.4 Global Animation, VFX & Game Market Concentration Ratio
3.4.1 Global Animation, VFX & Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Animation, VFX & Game Revenue in 2020
3.5 Animation, VFX & Game Key Players Head office and Area Served
3.6 Key Players Animation, VFX & Game Product Solution and Service
3.7 Date of Enter into Animation, VFX & Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Animation, VFX & Game Breakdown Data by Type
4.1 Global Animation, VFX & Game Historic Market Size by Type (2016-2021)
4.2 Global Animation, VFX & Game Forecasted Market Size by Type (2022-2027)
5 Animation, VFX & Game Breakdown Data by Application
5.1 Global Animation, VFX & Game Historic Market Size by Application (2016-2021)
5.2 Global Animation, VFX & Game Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Animation, VFX & Game Market Size (2016-2027)
6.2 North America Animation, VFX & Game Market Size by Type
6.2.1 North America Animation, VFX & Game Market Size by Type (2016-2021)
6.2.2 North America Animation, VFX & Game Market Size by Type (2022-2027)
6.2.3 North America Animation, VFX & Game Market Size by Type (2016-2027)
6.3 North America Animation, VFX & Game Market Size by Application
6.3.1 North America Animation, VFX & Game Market Size by Application (2016-2021)
6.3.2 North America Animation, VFX & Game Market Size by Application (2022-2027)
6.3.3 North America Animation, VFX & Game Market Size by Application (2016-2027)
6.4 North America Animation, VFX & Game Market Size by Country
6.4.1 North America Animation, VFX & Game Market Size by Country (2016-2021)
6.4.2 North America Animation, VFX & Game Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Animation, VFX & Game Market Size (2016-2027)
7.2 Europe Animation, VFX & Game Market Size by Type
7.2.1 Europe Animation, VFX & Game Market Size by Type (2016-2021)
7.2.2 Europe Animation, VFX & Game Market Size by Type (2022-2027)
7.2.3 Europe Animation, VFX & Game Market Size by Type (2016-2027)
7.3 Europe Animation, VFX & Game Market Size by Application
7.3.1 Europe Animation, VFX & Game Market Size by Application (2016-2021)
7.3.2 Europe Animation, VFX & Game Market Size by Application (2022-2027)
7.3.3 Europe Animation, VFX & Game Market Size by Application (2016-2027)
7.4 Europe Animation, VFX & Game Market Size by Country
7.4.1 Europe Animation, VFX & Game Market Size by Country (2016-2021)
7.4.2 Europe Animation, VFX & Game Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Animation, VFX & Game Market Size (2016-2027)
8.2 Asia-Pacific Animation, VFX & Game Market Size by Type
8.2.1 Asia-Pacific Animation, VFX & Game Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Animation, VFX & Game Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Animation, VFX & Game Market Size by Type (2016-2027)
8.3 Asia-Pacific Animation, VFX & Game Market Size by Application
8.3.1 Asia-Pacific Animation, VFX & Game Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Animation, VFX & Game Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Animation, VFX & Game Market Size by Application (2016-2027)
8.4 Asia-Pacific Animation, VFX & Game Market Size by Region
8.4.1 Asia-Pacific Animation, VFX & Game Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Animation, VFX & Game Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Animation, VFX & Game Market Size (2016-2027)
9.2 Latin America Animation, VFX & Game Market Size by Type
9.2.1 Latin America Animation, VFX & Game Market Size by Type (2016-2021)
9.2.2 Latin America Animation, VFX & Game Market Size by Type (2022-2027)
9.2.3 Latin America Animation, VFX & Game Market Size by Type (2016-2027)
9.3 Latin America Animation, VFX & Game Market Size by Application
9.3.1 Latin America Animation, VFX & Game Market Size by Application (2016-2021)
9.3.2 Latin America Animation, VFX & Game Market Size by Application (2022-2027)
9.3.3 Latin America Animation, VFX & Game Market Size by Application (2016-2027)
9.4 Latin America Animation, VFX & Game Market Size by Country
9.4.1 Latin America Animation, VFX & Game Market Size by Country (2016-2021)
9.4.2 Latin America Animation, VFX & Game Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Animation, VFX & Game Market Size (2016-2027)
10.2 Middle East & Africa Animation, VFX & Game Market Size by Type
10.2.1 Middle East & Africa Animation, VFX & Game Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Animation, VFX & Game Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Animation, VFX & Game Market Size by Type (2016-2027)
10.3 Middle East & Africa Animation, VFX & Game Market Size by Application
10.3.1 Middle East & Africa Animation, VFX & Game Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Animation, VFX & Game Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Animation, VFX & Game Market Size by Application (2016-2027)
10.4 Middle East & Africa Animation, VFX & Game Market Size by Country
10.4.1 Middle East & Africa Animation, VFX & Game Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Animation, VFX & Game Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Animation, VFX & Game Introduction
11.1.4 Tencent Revenue in Animation, VFX & Game Business (2016-2021)
11.1.5 Tencent Recent Development
11.2 Sony
11.2.1 Sony Company Details
11.2.2 Sony Business Overview
11.2.3 Sony Animation, VFX & Game Introduction
11.2.4 Sony Revenue in Animation, VFX & Game Business (2016-2021)
11.2.5 Sony Recent Development
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Details
11.3.2 Activision Blizzard Business Overview
11.3.3 Activision Blizzard Animation, VFX & Game Introduction
11.3.4 Activision Blizzard Revenue in Animation, VFX & Game Business (2016-2021)
11.3.5 Activision Blizzard Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Animation, VFX & Game Introduction
11.4.4 Microsoft Revenue in Animation, VFX & Game Business (2016-2021)
11.4.5 Microsoft Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Animation, VFX & Game Introduction
11.5.4 Nintendo Revenue in Animation, VFX & Game Business (2016-2021)
11.5.5 Nintendo Recent Development
11.6 Netease
11.6.1 Netease Company Details
11.6.2 Netease Business Overview
11.6.3 Netease Animation, VFX & Game Introduction
11.6.4 Netease Revenue in Animation, VFX & Game Business (2016-2021)
11.6.5 Netease Recent Development
11.7 Walt Disney Animation Studios
11.7.1 Walt Disney Animation Studios Company Details
11.7.2 Walt Disney Animation Studios Business Overview
11.7.3 Walt Disney Animation Studios Animation, VFX & Game Introduction
11.7.4 Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2016-2021)
11.7.5 Walt Disney Animation Studios Recent Development
11.8 NBCUniversal
11.8.1 NBCUniversal Company Details
11.8.2 NBCUniversal Business Overview
11.8.3 NBCUniversal Animation, VFX & Game Introduction
11.8.4 NBCUniversal Revenue in Animation, VFX & Game Business (2016-2021)
11.8.5 NBCUniversal Recent Development
11.9 Warner Bros
11.9.1 Warner Bros Company Details
11.9.2 Warner Bros Business Overview
11.9.3 Warner Bros Animation, VFX & Game Introduction
11.9.4 Warner Bros Revenue in Animation, VFX & Game Business (2016-2021)
11.9.5 Warner Bros Recent Development
11.10 Framestore
11.10.1 Framestore Company Details
11.10.2 Framestore Business Overview
11.10.3 Framestore Animation, VFX & Game Introduction
11.10.4 Framestore Revenue in Animation, VFX & Game Business (2016-2021)
11.10.5 Framestore Recent Development
11.11 TOEI ANIMATION
11.11.1 TOEI ANIMATION Company Details
11.11.2 TOEI ANIMATION Business Overview
11.11.3 TOEI ANIMATION Animation, VFX & Game Introduction
11.11.4 TOEI ANIMATION Revenue in Animation, VFX & Game Business (2016-2021)
11.11.5 TOEI ANIMATION Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Animation, VFX & Game Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Animation & VFX
Table 3. Key Players of Game & VFX
Table 4. Global Animation, VFX & Game Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Animation, VFX & Game Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Animation, VFX & Game Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Animation, VFX & Game Market Share by Regions (2016-2021)
Table 8. Global Animation, VFX & Game Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Animation, VFX & Game Market Share by Regions (2022-2027)
Table 10. Animation, VFX & Game Market Trends
Table 11. Animation, VFX & Game Market Drivers
Table 12. Animation, VFX & Game Market Challenges
Table 13. Animation, VFX & Game Market Restraints
Table 14. Global Animation, VFX & Game Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Animation, VFX & Game Market Share by Players (2016-2021)
Table 16. Global Top Animation, VFX & Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX & Game as of 2020)
Table 17. Ranking of Global Top Animation, VFX & Game Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Animation, VFX & Game Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Animation, VFX & Game Product Solution and Service
Table 21. Date of Enter into Animation, VFX & Game Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Animation, VFX & Game Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Animation, VFX & Game Revenue Market Share by Type (2016-2021)
Table 25. Global Animation, VFX & Game Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Animation, VFX & Game Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Animation, VFX & Game Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global Animation, VFX & Game Revenue Market Share by Application (2016-2021)
Table 29. Global Animation, VFX & Game Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global Animation, VFX & Game Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America Animation, VFX & Game Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Animation, VFX & Game Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Animation, VFX & Game Market Size by Application (2016-2021) (US$ Million)
Table 34. North America Animation, VFX & Game Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America Animation, VFX & Game Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Animation, VFX & Game Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Animation, VFX & Game Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Animation, VFX & Game Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Animation, VFX & Game Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe Animation, VFX & Game Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe Animation, VFX & Game Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Animation, VFX & Game Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Animation, VFX & Game Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Animation, VFX & Game Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Animation, VFX & Game Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific Animation, VFX & Game Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Animation, VFX & Game Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Animation, VFX & Game Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Animation, VFX & Game Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Animation, VFX & Game Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Animation, VFX & Game Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America Animation, VFX & Game Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America Animation, VFX & Game Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Animation, VFX & Game Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Animation, VFX & Game Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Animation, VFX & Game Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Animation, VFX & Game Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa Animation, VFX & Game Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Animation, VFX & Game Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Animation, VFX & Game Market Size by Country (2022-2027) & (US$ Million)
Table 61. Tencent Company Details
Table 62. Tencent Business Overview
Table 63. Tencent Animation, VFX & Game Product
Table 64. Tencent Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 65. Tencent Recent Development
Table 66. Sony Company Details
Table 67. Sony Business Overview
Table 68. Sony Animation, VFX & Game Product
Table 69. Sony Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 70. Sony Recent Development
Table 71. Activision Blizzard Company Details
Table 72. Activision Blizzard Business Overview
Table 73. Activision Blizzard Animation, VFX & Game Product
Table 74. Activision Blizzard Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 75. Activision Blizzard Recent Development
Table 76. Microsoft Company Details
Table 77. Microsoft Business Overview
Table 78. Microsoft Animation, VFX & Game Product
Table 79. Microsoft Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 80. Microsoft Recent Development
Table 81. Nintendo Company Details
Table 82. Nintendo Business Overview
Table 83. Nintendo Animation, VFX & Game Product
Table 84. Nintendo Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 85. Nintendo Recent Development
Table 86. Netease Company Details
Table 87. Netease Business Overview
Table 88. Netease Animation, VFX & Game Product
Table 89. Netease Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 90. Netease Recent Development
Table 91. Walt Disney Animation Studios Company Details
Table 92. Walt Disney Animation Studios Business Overview
Table 93. Walt Disney Animation Studios Animation, VFX & Game Product
Table 94. Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 95. Walt Disney Animation Studios Recent Development
Table 96. NBCUniversal Company Details
Table 97. NBCUniversal Business Overview
Table 98. NBCUniversal Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 99. NBCUniversal Recent Development
Table 100. Warner Bros Company Details
Table 101. Warner Bros Business Overview
Table 102. Warner Bros Animation, VFX & Game Product
Table 103. Warner Bros Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 104. Warner Bros Recent Development
Table 105. Framestore Company Details
Table 106. Framestore Business Overview
Table 107. Framestore Animation, VFX & Game Product
Table 108. Framestore Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 109. Framestore Recent Development
Table 110. TOEI ANIMATION Company Details
Table 111. TOEI ANIMATION Business Overview
Table 112. TOEI ANIMATION Animation, VFX & Game Product
Table 113. TOEI ANIMATION Revenue in Animation, VFX & Game Business (2016-2021) & (US$ Million)
Table 114. TOEI ANIMATION Recent Development
Table 115. Research Programs/Design for This Report
Table 116. Key Data Information from Secondary Sources
Table 117. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Animation, VFX & Game Market Share by Type: 2020 VS 2027
Figure 2. Animation & VFX Features
Figure 3. Game & VFX Features
Figure 4. Global Animation, VFX & Game Market Share by Application: 2020 VS 2027
Figure 5. Anime Case Studies
Figure 6. Film Case Studies
Figure 7. Video Game Case Studies
Figure 8. Animation, VFX & Game Report Years Considered
Figure 9. Global Animation, VFX & Game Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 10. Global Animation, VFX & Game Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 11. Global Animation, VFX & Game Market Share by Regions: 2020 VS 2027
Figure 12. Global Animation, VFX & Game Market Share by Regions (2022-2027)
Figure 13. Global Animation, VFX & Game Market Share by Players in 2020
Figure 14. Global Top Animation, VFX & Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX & Game as of 2020
Figure 15. The Top 10 and 5 Players Market Share by Animation, VFX & Game Revenue in 2020
Figure 16. Global Animation, VFX & Game Revenue Market Share by Type (2016-2021)
Figure 17. Global Animation, VFX & Game Revenue Market Share by Type (2022-2027)
Figure 18. North America Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 19. North America Animation, VFX & Game Market Share by Type (2016-2027)
Figure 20. North America Animation, VFX & Game Market Share by Application (2016-2027)
Figure 21. North America Animation, VFX & Game Market Share by Country (2016-2027)
Figure 22. United States Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Canada Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe Animation, VFX & Game Market Share by Type (2016-2027)
Figure 26. Europe Animation, VFX & Game Market Share by Application (2016-2027)
Figure 27. Europe Animation, VFX & Game Market Share by Country (2016-2027)
Figure 28. Germany Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. France Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. U.K. Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Italy Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Russia Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Nordic Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific Animation, VFX & Game Market Share by Type (2016-2027)
Figure 36. Asia-Pacific Animation, VFX & Game Market Share by Application (2016-2027)
Figure 37. Asia-Pacific Animation, VFX & Game Market Share by Region (2016-2027)
Figure 38. China Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Japan Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. South Korea Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Southeast Asia Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. India Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Australia Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America Animation, VFX & Game Market Share by Type (2016-2027)
Figure 46. Latin America Animation, VFX & Game Market Share by Application (2016-2027)
Figure 47. Latin America Animation, VFX & Game Market Share by Country (2016-2027)
Figure 48. Mexico Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Brazil Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa Animation, VFX & Game Market Share by Type (2016-2027)
Figure 52. Middle East & Africa Animation, VFX & Game Market Share by Application (2016-2027)
Figure 53. Middle East & Africa Animation, VFX & Game Market Share by Country (2016-2027)
Figure 54. Turkey Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. Saudi Arabia Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. UAE Animation, VFX & Game Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Tencent Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 58. Sony Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 59. Activision Blizzard Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 60. Microsoft Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 61. Nintendo Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 62. Netease Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 63. Walt Disney Animation Studios Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 64. NBCUniversal Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 65. Warner Bros Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 66. Framestore Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 67. TOEI ANIMATION Revenue Growth Rate in Animation, VFX & Game Business (2016-2021)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed