Augmented Reality and Virtual Reality Component Market
1 Introduction to Research & Analysis Reports
1.1 Augmented Reality and Virtual Reality Component Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Augmented Reality and Virtual Reality Component Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Augmented Reality and Virtual Reality Component Overall Market Size
2.1 Global Augmented Reality and Virtual Reality Component Market Size: 2021 VS 2028
2.2 Global Augmented Reality and Virtual Reality Component Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Augmented Reality and Virtual Reality Component Players in Global Market
3.2 Top Global Augmented Reality and Virtual Reality Component Companies Ranked by Revenue
3.3 Global Augmented Reality and Virtual Reality Component Revenue by Companies
3.4 Top 3 and Top 5 Augmented Reality and Virtual Reality Component Companies in Global Market, by Revenue in 2021
3.5 Global Companies Augmented Reality and Virtual Reality Component Product Type
3.6 Tier 1, Tier 2 and Tier 3 Augmented Reality and Virtual Reality Component Players in Global Market
3.6.1 List of Global Tier 1 Augmented Reality and Virtual Reality Component Companies
3.6.2 List of Global Tier 2 and Tier 3 Augmented Reality and Virtual Reality Component Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Augmented Reality and Virtual Reality Component Market Size Markets, 2021 & 2028
4.1.2 Hardware Component
4.1.3 Semiconductor Component
4.1.4 Software Component
4.2 By Type - Global Augmented Reality and Virtual Reality Component Revenue & Forecasts
4.2.1 By Type - Global Augmented Reality and Virtual Reality Component Revenue, 2017-2022
4.2.2 By Type - Global Augmented Reality and Virtual Reality Component Revenue, 2023-2028
4.2.3 By Type - Global Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Augmented Reality and Virtual Reality Component Market Size, 2021 & 2028
5.1.2 Consumer
5.1.3 Aerospace & Defense
5.1.4 Medical
5.2 By Application - Global Augmented Reality and Virtual Reality Component Revenue & Forecasts
5.2.1 By Application - Global Augmented Reality and Virtual Reality Component Revenue, 2017-2022
5.2.2 By Application - Global Augmented Reality and Virtual Reality Component Revenue, 2023-2028
5.2.3 By Application - Global Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Augmented Reality and Virtual Reality Component Market Size, 2021 & 2028
6.2 By Region - Global Augmented Reality and Virtual Reality Component Revenue & Forecasts
6.2.1 By Region - Global Augmented Reality and Virtual Reality Component Revenue, 2017-2022
6.2.2 By Region - Global Augmented Reality and Virtual Reality Component Revenue, 2023-2028
6.2.3 By Region - Global Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Augmented Reality and Virtual Reality Component Revenue, 2017-2028
6.3.2 US Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.3.3 Canada Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.3.4 Mexico Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Augmented Reality and Virtual Reality Component Revenue, 2017-2028
6.4.2 Germany Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.4.3 France Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.4.4 U.K. Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.4.5 Italy Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.4.6 Russia Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.4.7 Nordic Countries Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.4.8 Benelux Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Augmented Reality and Virtual Reality Component Revenue, 2017-2028
6.5.2 China Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.5.3 Japan Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.5.4 South Korea Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.5.5 Southeast Asia Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.5.6 India Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Augmented Reality and Virtual Reality Component Revenue, 2017-2028
6.6.2 Brazil Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.6.3 Argentina Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Augmented Reality and Virtual Reality Component Revenue, 2017-2028
6.7.2 Turkey Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.7.3 Israel Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.7.4 Saudi Arabia Augmented Reality and Virtual Reality Component Market Size, 2017-2028
6.7.5 UAE Augmented Reality and Virtual Reality Component Market Size, 2017-2028
7 Players Profiles
7.1 Blippar
7.1.1 Blippar Corporate Summary
7.1.2 Blippar Business Overview
7.1.3 Blippar Augmented Reality and Virtual Reality Component Major Product Offerings
7.1.4 Blippar Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.1.5 Blippar Key News
7.2 Daqri
7.2.1 Daqri Corporate Summary
7.2.2 Daqri Business Overview
7.2.3 Daqri Augmented Reality and Virtual Reality Component Major Product Offerings
7.2.4 Daqri Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.2.5 Daqri Key News
7.3 Eon Reality
7.3.1 Eon Reality Corporate Summary
7.3.2 Eon Reality Business Overview
7.3.3 Eon Reality Augmented Reality and Virtual Reality Component Major Product Offerings
7.3.4 Eon Reality Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.3.5 Eon Reality Key News
7.4 Google
7.4.1 Google Corporate Summary
7.4.2 Google Business Overview
7.4.3 Google Augmented Reality and Virtual Reality Component Major Product Offerings
7.4.4 Google Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.4.5 Google Key News
7.5 Himax Technologies
7.5.1 Himax Technologies Corporate Summary
7.5.2 Himax Technologies Business Overview
7.5.3 Himax Technologies Augmented Reality and Virtual Reality Component Major Product Offerings
7.5.4 Himax Technologies Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.5.5 Himax Technologies Key News
7.6 Intel
7.6.1 Intel Corporate Summary
7.6.2 Intel Business Overview
7.6.3 Intel Augmented Reality and Virtual Reality Component Major Product Offerings
7.6.4 Intel Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.6.5 Intel Key News
7.7 Magic Leap
7.7.1 Magic Leap Corporate Summary
7.7.2 Magic Leap Business Overview
7.7.3 Magic Leap Augmented Reality and Virtual Reality Component Major Product Offerings
7.7.4 Magic Leap Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.7.5 Magic Leap Key News
7.8 Meta
7.8.1 Meta Corporate Summary
7.8.2 Meta Business Overview
7.8.3 Meta Augmented Reality and Virtual Reality Component Major Product Offerings
7.8.4 Meta Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.8.5 Meta Key News
7.9 Microsoft
7.9.1 Microsoft Corporate Summary
7.9.2 Microsoft Business Overview
7.9.3 Microsoft Augmented Reality and Virtual Reality Component Major Product Offerings
7.9.4 Microsoft Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.9.5 Microsoft Key News
7.10 Facebook
7.10.1 Facebook Corporate Summary
7.10.2 Facebook Business Overview
7.10.3 Facebook Augmented Reality and Virtual Reality Component Major Product Offerings
7.10.4 Facebook Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.10.5 Facebook Key News
7.11 Osterhout Design Group (ODG)
7.11.1 Osterhout Design Group (ODG) Corporate Summary
7.11.2 Osterhout Design Group (ODG) Business Overview
7.11.3 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Major Product Offerings
7.11.4 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.11.5 Osterhout Design Group (ODG) Key News
7.12 PTC
7.12.1 PTC Corporate Summary
7.12.2 PTC Business Overview
7.12.3 PTC Augmented Reality and Virtual Reality Component Major Product Offerings
7.12.4 PTC Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.12.5 PTC Key News
7.13 Samsung Electronics
7.13.1 Samsung Electronics Corporate Summary
7.13.2 Samsung Electronics Business Overview
7.13.3 Samsung Electronics Augmented Reality and Virtual Reality Component Major Product Offerings
7.13.4 Samsung Electronics Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.13.5 Samsung Electronics Key News
7.14 Sony
7.14.1 Sony Corporate Summary
7.14.2 Sony Business Overview
7.14.3 Sony Augmented Reality and Virtual Reality Component Major Product Offerings
7.14.4 Sony Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.14.5 Sony Key News
7.15 Vuzix
7.15.1 Vuzix Corporate Summary
7.15.2 Vuzix Business Overview
7.15.3 Vuzix Augmented Reality and Virtual Reality Component Major Product Offerings
7.15.4 Vuzix Augmented Reality and Virtual Reality Component Revenue in Global Market (2017-2022)
7.15.5 Vuzix Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Augmented Reality and Virtual Reality Component Market Opportunities & Trends in Global Market
Table 2. Augmented Reality and Virtual Reality Component Market Drivers in Global Market
Table 3. Augmented Reality and Virtual Reality Component Market Restraints in Global Market
Table 4. Key Players of Augmented Reality and Virtual Reality Component in Global Market
Table 5. Top Augmented Reality and Virtual Reality Component Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Augmented Reality and Virtual Reality Component Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Augmented Reality and Virtual Reality Component Revenue Share by Companies, 2017-2022
Table 8. Global Companies Augmented Reality and Virtual Reality Component Product Type
Table 9. List of Global Tier 1 Augmented Reality and Virtual Reality Component Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Augmented Reality and Virtual Reality Component Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Augmented Reality and Virtual Reality Component Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Augmented Reality and Virtual Reality Component Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Augmented Reality and Virtual Reality Component Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Augmented Reality and Virtual Reality Component Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Augmented Reality and Virtual Reality Component Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Augmented Reality and Virtual Reality Component Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2023-2028
Table 30. Blippar Corporate Summary
Table 31. Blippar Augmented Reality and Virtual Reality Component Product Offerings
Table 32. Blippar Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 33. Daqri Corporate Summary
Table 34. Daqri Augmented Reality and Virtual Reality Component Product Offerings
Table 35. Daqri Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 36. Eon Reality Corporate Summary
Table 37. Eon Reality Augmented Reality and Virtual Reality Component Product Offerings
Table 38. Eon Reality Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 39. Google Corporate Summary
Table 40. Google Augmented Reality and Virtual Reality Component Product Offerings
Table 41. Google Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 42. Himax Technologies Corporate Summary
Table 43. Himax Technologies Augmented Reality and Virtual Reality Component Product Offerings
Table 44. Himax Technologies Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 45. Intel Corporate Summary
Table 46. Intel Augmented Reality and Virtual Reality Component Product Offerings
Table 47. Intel Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 48. Magic Leap Corporate Summary
Table 49. Magic Leap Augmented Reality and Virtual Reality Component Product Offerings
Table 50. Magic Leap Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 51. Meta Corporate Summary
Table 52. Meta Augmented Reality and Virtual Reality Component Product Offerings
Table 53. Meta Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 54. Microsoft Corporate Summary
Table 55. Microsoft Augmented Reality and Virtual Reality Component Product Offerings
Table 56. Microsoft Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 57. Facebook Corporate Summary
Table 58. Facebook Augmented Reality and Virtual Reality Component Product Offerings
Table 59. Facebook Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 60. Osterhout Design Group (ODG) Corporate Summary
Table 61. Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Product Offerings
Table 62. Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 63. PTC Corporate Summary
Table 64. PTC Augmented Reality and Virtual Reality Component Product Offerings
Table 65. PTC Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 66. Samsung Electronics Corporate Summary
Table 67. Samsung Electronics Augmented Reality and Virtual Reality Component Product Offerings
Table 68. Samsung Electronics Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 69. Sony Corporate Summary
Table 70. Sony Augmented Reality and Virtual Reality Component Product Offerings
Table 71. Sony Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
Table 72. Vuzix Corporate Summary
Table 73. Vuzix Augmented Reality and Virtual Reality Component Product Offerings
Table 74. Vuzix Augmented Reality and Virtual Reality Component Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Augmented Reality and Virtual Reality Component Segment by Type in 2021
Figure 2. Augmented Reality and Virtual Reality Component Segment by Application in 2021
Figure 3. Global Augmented Reality and Virtual Reality Component Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Augmented Reality and Virtual Reality Component Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Augmented Reality and Virtual Reality Component Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Augmented Reality and Virtual Reality Component Revenue in 2021
Figure 8. By Type - Global Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
Figure 9. By Application - Global Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
Figure 10. By Region - Global Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
Figure 11. By Country - North America Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
Figure 12. US Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
Figure 16. Germany Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 17. France Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
Figure 24. China Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 28. India Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
Figure 30. Brazil Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Augmented Reality and Virtual Reality Component Revenue Market Share, 2017-2028
Figure 33. Turkey Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Augmented Reality and Virtual Reality Component Revenue, (US$, Mn), 2017-2028
Figure 37. Blippar Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Daqri Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Eon Reality Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Google Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Himax Technologies Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Intel Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Magic Leap Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Meta Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Microsoft Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Facebook Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. PTC Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Samsung Electronics Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Sony Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Vuzix Augmented Reality and Virtual Reality Component Revenue Year Over Year Growth (US$, Mn) & (2017-2022)