E-Sports Market
1 Introduction to Research & Analysis Reports
1.1 E-Sports Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global E-Sports Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global E-Sports Overall Market Size
2.1 Global E-Sports Market Size: 2021 VS 2028
2.2 Global E-Sports Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top E-Sports Players in Global Market
3.2 Top Global E-Sports Companies Ranked by Revenue
3.3 Global E-Sports Revenue by Companies
3.4 Top 3 and Top 5 E-Sports Companies in Global Market, by Revenue in 2021
3.5 Global Companies E-Sports Product Type
3.6 Tier 1, Tier 2 and Tier 3 E-Sports Players in Global Market
3.6.1 List of Global Tier 1 E-Sports Companies
3.6.2 List of Global Tier 2 and Tier 3 E-Sports Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global E-Sports Market Size Markets, 2021 & 2028
4.1.2 Multiplayer Online Battle Arena (MOBA)
4.1.3 First-Person Shooter (FPS)
4.1.4 Real-Time Strategy (RTS)
4.1.5 Other
4.2 By Type - Global E-Sports Revenue & Forecasts
4.2.1 By Type - Global E-Sports Revenue, 2017-2022
4.2.2 By Type - Global E-Sports Revenue, 2023-2028
4.2.3 By Type - Global E-Sports Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global E-Sports Market Size, 2021 & 2028
5.1.2 Professional
5.1.3 Amateur
5.2 By Application - Global E-Sports Revenue & Forecasts
5.2.1 By Application - Global E-Sports Revenue, 2017-2022
5.2.2 By Application - Global E-Sports Revenue, 2023-2028
5.2.3 By Application - Global E-Sports Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global E-Sports Market Size, 2021 & 2028
6.2 By Region - Global E-Sports Revenue & Forecasts
6.2.1 By Region - Global E-Sports Revenue, 2017-2022
6.2.2 By Region - Global E-Sports Revenue, 2023-2028
6.2.3 By Region - Global E-Sports Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America E-Sports Revenue, 2017-2028
6.3.2 US E-Sports Market Size, 2017-2028
6.3.3 Canada E-Sports Market Size, 2017-2028
6.3.4 Mexico E-Sports Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe E-Sports Revenue, 2017-2028
6.4.2 Germany E-Sports Market Size, 2017-2028
6.4.3 France E-Sports Market Size, 2017-2028
6.4.4 U.K. E-Sports Market Size, 2017-2028
6.4.5 Italy E-Sports Market Size, 2017-2028
6.4.6 Russia E-Sports Market Size, 2017-2028
6.4.7 Nordic Countries E-Sports Market Size, 2017-2028
6.4.8 Benelux E-Sports Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia E-Sports Revenue, 2017-2028
6.5.2 China E-Sports Market Size, 2017-2028
6.5.3 Japan E-Sports Market Size, 2017-2028
6.5.4 South Korea E-Sports Market Size, 2017-2028
6.5.5 Southeast Asia E-Sports Market Size, 2017-2028
6.5.6 India E-Sports Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America E-Sports Revenue, 2017-2028
6.6.2 Brazil E-Sports Market Size, 2017-2028
6.6.3 Argentina E-Sports Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa E-Sports Revenue, 2017-2028
6.7.2 Turkey E-Sports Market Size, 2017-2028
6.7.3 Israel E-Sports Market Size, 2017-2028
6.7.4 Saudi Arabia E-Sports Market Size, 2017-2028
6.7.5 UAE E-Sports Market Size, 2017-2028
7 Players Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Corporate Summary
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard E-Sports Major Product Offerings
7.1.4 Activision Blizzard E-Sports Revenue in Global Market (2017-2022)
7.1.5 Activision Blizzard Key News
7.2 Epic Games
7.2.1 Epic Games Corporate Summary
7.2.2 Epic Games Business Overview
7.2.3 Epic Games E-Sports Major Product Offerings
7.2.4 Epic Games E-Sports Revenue in Global Market (2017-2022)
7.2.5 Epic Games Key News
7.3 Nintendo
7.3.1 Nintendo Corporate Summary
7.3.2 Nintendo Business Overview
7.3.3 Nintendo E-Sports Major Product Offerings
7.3.4 Nintendo E-Sports Revenue in Global Market (2017-2022)
7.3.5 Nintendo Key News
7.4 Riot Games
7.4.1 Riot Games Corporate Summary
7.4.2 Riot Games Business Overview
7.4.3 Riot Games E-Sports Major Product Offerings
7.4.4 Riot Games E-Sports Revenue in Global Market (2017-2022)
7.4.5 Riot Games Key News
7.5 Valve Corporation
7.5.1 Valve Corporation Corporate Summary
7.5.2 Valve Corporation Business Overview
7.5.3 Valve Corporation E-Sports Major Product Offerings
7.5.4 Valve Corporation E-Sports Revenue in Global Market (2017-2022)
7.5.5 Valve Corporation Key News
7.6 Wargaming.Net
7.6.1 Wargaming.Net Corporate Summary
7.6.2 Wargaming.Net Business Overview
7.6.3 Wargaming.Net E-Sports Major Product Offerings
7.6.4 Wargaming.Net E-Sports Revenue in Global Market (2017-2022)
7.6.5 Wargaming.Net Key News
7.7 EA Sports
7.7.1 EA Sports Corporate Summary
7.7.2 EA Sports Business Overview
7.7.3 EA Sports E-Sports Major Product Offerings
7.7.4 EA Sports E-Sports Revenue in Global Market (2017-2022)
7.7.5 EA Sports Key News
7.8 Hi-Rez Studios
7.8.1 Hi-Rez Studios Corporate Summary
7.8.2 Hi-Rez Studios Business Overview
7.8.3 Hi-Rez Studios E-Sports Major Product Offerings
7.8.4 Hi-Rez Studios E-Sports Revenue in Global Market (2017-2022)
7.8.5 Hi-Rez Studios Key News
7.9 Microsoft Studios
7.9.1 Microsoft Studios Corporate Summary
7.9.2 Microsoft Studios Business Overview
7.9.3 Microsoft Studios E-Sports Major Product Offerings
7.9.4 Microsoft Studios E-Sports Revenue in Global Market (2017-2022)
7.9.5 Microsoft Studios Key News
7.10 Ubisoft Entertainment
7.10.1 Ubisoft Entertainment Corporate Summary
7.10.2 Ubisoft Entertainment Business Overview
7.10.3 Ubisoft Entertainment E-Sports Major Product Offerings
7.10.4 Ubisoft Entertainment E-Sports Revenue in Global Market (2017-2022)
7.10.5 Ubisoft Entertainment Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. E-Sports Market Opportunities & Trends in Global Market
Table 2. E-Sports Market Drivers in Global Market
Table 3. E-Sports Market Restraints in Global Market
Table 4. Key Players of E-Sports in Global Market
Table 5. Top E-Sports Players in Global Market, Ranking by Revenue (2021)
Table 6. Global E-Sports Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global E-Sports Revenue Share by Companies, 2017-2022
Table 8. Global Companies E-Sports Product Type
Table 9. List of Global Tier 1 E-Sports Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 E-Sports Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global E-Sports Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - E-Sports Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - E-Sports Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global E-Sports Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - E-Sports Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - E-Sports Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global E-Sports Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global E-Sports Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global E-Sports Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America E-Sports Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America E-Sports Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe E-Sports Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe E-Sports Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia E-Sports Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia E-Sports Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America E-Sports Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America E-Sports Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa E-Sports Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa E-Sports Revenue, (US$, Mn), 2023-2028
Table 30. Activision Blizzard Corporate Summary
Table 31. Activision Blizzard E-Sports Product Offerings
Table 32. Activision Blizzard E-Sports Revenue (US$, Mn), (2017-2022)
Table 33. Epic Games Corporate Summary
Table 34. Epic Games E-Sports Product Offerings
Table 35. Epic Games E-Sports Revenue (US$, Mn), (2017-2022)
Table 36. Nintendo Corporate Summary
Table 37. Nintendo E-Sports Product Offerings
Table 38. Nintendo E-Sports Revenue (US$, Mn), (2017-2022)
Table 39. Riot Games Corporate Summary
Table 40. Riot Games E-Sports Product Offerings
Table 41. Riot Games E-Sports Revenue (US$, Mn), (2017-2022)
Table 42. Valve Corporation Corporate Summary
Table 43. Valve Corporation E-Sports Product Offerings
Table 44. Valve Corporation E-Sports Revenue (US$, Mn), (2017-2022)
Table 45. Wargaming.Net Corporate Summary
Table 46. Wargaming.Net E-Sports Product Offerings
Table 47. Wargaming.Net E-Sports Revenue (US$, Mn), (2017-2022)
Table 48. EA Sports Corporate Summary
Table 49. EA Sports E-Sports Product Offerings
Table 50. EA Sports E-Sports Revenue (US$, Mn), (2017-2022)
Table 51. Hi-Rez Studios Corporate Summary
Table 52. Hi-Rez Studios E-Sports Product Offerings
Table 53. Hi-Rez Studios E-Sports Revenue (US$, Mn), (2017-2022)
Table 54. Microsoft Studios Corporate Summary
Table 55. Microsoft Studios E-Sports Product Offerings
Table 56. Microsoft Studios E-Sports Revenue (US$, Mn), (2017-2022)
Table 57. Ubisoft Entertainment Corporate Summary
Table 58. Ubisoft Entertainment E-Sports Product Offerings
Table 59. Ubisoft Entertainment E-Sports Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. E-Sports Segment by Type in 2021
Figure 2. E-Sports Segment by Application in 2021
Figure 3. Global E-Sports Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global E-Sports Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global E-Sports Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by E-Sports Revenue in 2021
Figure 8. By Type - Global E-Sports Revenue Market Share, 2017-2028
Figure 9. By Application - Global E-Sports Revenue Market Share, 2017-2028
Figure 10. By Region - Global E-Sports Revenue Market Share, 2017-2028
Figure 11. By Country - North America E-Sports Revenue Market Share, 2017-2028
Figure 12. US E-Sports Revenue, (US$, Mn), 2017-2028
Figure 13. Canada E-Sports Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico E-Sports Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe E-Sports Revenue Market Share, 2017-2028
Figure 16. Germany E-Sports Revenue, (US$, Mn), 2017-2028
Figure 17. France E-Sports Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. E-Sports Revenue, (US$, Mn), 2017-2028
Figure 19. Italy E-Sports Revenue, (US$, Mn), 2017-2028
Figure 20. Russia E-Sports Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries E-Sports Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux E-Sports Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia E-Sports Revenue Market Share, 2017-2028
Figure 24. China E-Sports Revenue, (US$, Mn), 2017-2028
Figure 25. Japan E-Sports Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea E-Sports Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia E-Sports Revenue, (US$, Mn), 2017-2028
Figure 28. India E-Sports Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America E-Sports Revenue Market Share, 2017-2028
Figure 30. Brazil E-Sports Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina E-Sports Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa E-Sports Revenue Market Share, 2017-2028
Figure 33. Turkey E-Sports Revenue, (US$, Mn), 2017-2028
Figure 34. Israel E-Sports Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia E-Sports Revenue, (US$, Mn), 2017-2028
Figure 36. UAE E-Sports Revenue, (US$, Mn), 2017-2028
Figure 37. Activision Blizzard E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Epic Games E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Nintendo E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Riot Games E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Valve Corporation E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Wargaming.Net E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. EA Sports E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Hi-Rez Studios E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Microsoft Studios E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Ubisoft Entertainment E-Sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)