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Game-based Learning Market Size, Shares - Global Outlook and Forecast 2022-2028

  • 09 January 2022
  • ICT & Media
  • 66 Pages
  • Report code : 24WT-6700130

Game-based Learning Market

1 Introduction to Research & Analysis Reports
1.1 Game-based Learning Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Game-based Learning Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Game-based Learning Overall Market Size
2.1 Global Game-based Learning Market Size: 2021 VS 2028
2.2 Global Game-based Learning Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Game-based Learning Players in Global Market
3.2 Top Global Game-based Learning Companies Ranked by Revenue
3.3 Global Game-based Learning Revenue by Companies
3.4 Top 3 and Top 5 Game-based Learning Companies in Global Market, by Revenue in 2021
3.5 Global Companies Game-based Learning Product Type
3.6 Tier 1, Tier 2 and Tier 3 Game-based Learning Players in Global Market
3.6.1 List of Global Tier 1 Game-based Learning Companies
3.6.2 List of Global Tier 2 and Tier 3 Game-based Learning Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Game-based Learning Market Size Markets, 2021 & 2028
4.1.2 E-Learning Courseware
4.1.3 Online Audio and Video Content
4.1.4 Social Games
4.1.5 Mobile Games
4.1.6 Other
4.2 By Type - Global Game-based Learning Revenue & Forecasts
4.2.1 By Type - Global Game-based Learning Revenue, 2017-2022
4.2.2 By Type - Global Game-based Learning Revenue, 2023-2028
4.2.3 By Type - Global Game-based Learning Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Game-based Learning Market Size, 2021 & 2028
5.1.2 Educational Institutions
5.1.3 Healthcare Organizations
5.1.4 Defense Organizations
5.1.5 Corporate Employee Training
5.1.6 Other
5.2 By Application - Global Game-based Learning Revenue & Forecasts
5.2.1 By Application - Global Game-based Learning Revenue, 2017-2022
5.2.2 By Application - Global Game-based Learning Revenue, 2023-2028
5.2.3 By Application - Global Game-based Learning Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Game-based Learning Market Size, 2021 & 2028
6.2 By Region - Global Game-based Learning Revenue & Forecasts
6.2.1 By Region - Global Game-based Learning Revenue, 2017-2022
6.2.2 By Region - Global Game-based Learning Revenue, 2023-2028
6.2.3 By Region - Global Game-based Learning Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Game-based Learning Revenue, 2017-2028
6.3.2 US Game-based Learning Market Size, 2017-2028
6.3.3 Canada Game-based Learning Market Size, 2017-2028
6.3.4 Mexico Game-based Learning Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Game-based Learning Revenue, 2017-2028
6.4.2 Germany Game-based Learning Market Size, 2017-2028
6.4.3 France Game-based Learning Market Size, 2017-2028
6.4.4 U.K. Game-based Learning Market Size, 2017-2028
6.4.5 Italy Game-based Learning Market Size, 2017-2028
6.4.6 Russia Game-based Learning Market Size, 2017-2028
6.4.7 Nordic Countries Game-based Learning Market Size, 2017-2028
6.4.8 Benelux Game-based Learning Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Game-based Learning Revenue, 2017-2028
6.5.2 China Game-based Learning Market Size, 2017-2028
6.5.3 Japan Game-based Learning Market Size, 2017-2028
6.5.4 South Korea Game-based Learning Market Size, 2017-2028
6.5.5 Southeast Asia Game-based Learning Market Size, 2017-2028
6.5.6 India Game-based Learning Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Game-based Learning Revenue, 2017-2028
6.6.2 Brazil Game-based Learning Market Size, 2017-2028
6.6.3 Argentina Game-based Learning Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Game-based Learning Revenue, 2017-2028
6.7.2 Turkey Game-based Learning Market Size, 2017-2028
6.7.3 Israel Game-based Learning Market Size, 2017-2028
6.7.4 Saudi Arabia Game-based Learning Market Size, 2017-2028
6.7.5 UAE Game-based Learning Market Size, 2017-2028
7 Players Profiles
7.1 LearningWare
7.1.1 LearningWare Corporate Summary
7.1.2 LearningWare Business Overview
7.1.3 LearningWare Game-based Learning Major Product Offerings
7.1.4 LearningWare Game-based Learning Revenue in Global Market (2017-2022)
7.1.5 LearningWare Key News
7.2 BreakAway
7.2.1 BreakAway Corporate Summary
7.2.2 BreakAway Business Overview
7.2.3 BreakAway Game-based Learning Major Product Offerings
7.2.4 BreakAway Game-based Learning Revenue in Global Market (2017-2022)
7.2.5 BreakAway Key News
7.3 Lumos Labs
7.3.1 Lumos Labs Corporate Summary
7.3.2 Lumos Labs Business Overview
7.3.3 Lumos Labs Game-based Learning Major Product Offerings
7.3.4 Lumos Labs Game-based Learning Revenue in Global Market (2017-2022)
7.3.5 Lumos Labs Key News
7.4 PlayGen.com
7.4.1 PlayGen.com Corporate Summary
7.4.2 PlayGen.com Business Overview
7.4.3 PlayGen.com Game-based Learning Major Product Offerings
7.4.4 PlayGen.com Game-based Learning Revenue in Global Market (2017-2022)
7.4.5 PlayGen.com Key News
7.5 Corporate Internet Games
7.5.1 Corporate Internet Games Corporate Summary
7.5.2 Corporate Internet Games Business Overview
7.5.3 Corporate Internet Games Game-based Learning Major Product Offerings
7.5.4 Corporate Internet Games Game-based Learning Revenue in Global Market (2017-2022)
7.5.5 Corporate Internet Games Key News
7.6 Games2Train
7.6.1 Games2Train Corporate Summary
7.6.2 Games2Train Business Overview
7.6.3 Games2Train Game-based Learning Major Product Offerings
7.6.4 Games2Train Game-based Learning Revenue in Global Market (2017-2022)
7.6.5 Games2Train Key News
7.7 HealthTap
7.7.1 HealthTap Corporate Summary
7.7.2 HealthTap Business Overview
7.7.3 HealthTap Game-based Learning Major Product Offerings
7.7.4 HealthTap Game-based Learning Revenue in Global Market (2017-2022)
7.7.5 HealthTap Key News
7.8 RallyOn, Inc
7.8.1 RallyOn, Inc Corporate Summary
7.8.2 RallyOn, Inc Business Overview
7.8.3 RallyOn, Inc Game-based Learning Major Product Offerings
7.8.4 RallyOn, Inc Game-based Learning Revenue in Global Market (2017-2022)
7.8.5 RallyOn, Inc Key News
7.9 MAK Technologies
7.9.1 MAK Technologies Corporate Summary
7.9.2 MAK Technologies Business Overview
7.9.3 MAK Technologies Game-based Learning Major Product Offerings
7.9.4 MAK Technologies Game-based Learning Revenue in Global Market (2017-2022)
7.9.5 MAK Technologies Key News
7.10 SCVNGR
7.10.1 SCVNGR Corporate Summary
7.10.2 SCVNGR Business Overview
7.10.3 SCVNGR Game-based Learning Major Product Offerings
7.10.4 SCVNGR Game-based Learning Revenue in Global Market (2017-2022)
7.10.5 SCVNGR Key News
7.11 SimuLearn
7.11.1 SimuLearn Corporate Summary
7.11.2 SimuLearn Business Overview
7.11.3 SimuLearn Game-based Learning Major Product Offerings
7.11.4 SimuLearn Game-based Learning Revenue in Global Market (2017-2022)
7.11.5 SimuLearn Key News
7.12 Will Interactive
7.12.1 Will Interactive Corporate Summary
7.12.2 Will Interactive Business Overview
7.12.3 Will Interactive Game-based Learning Major Product Offerings
7.12.4 Will Interactive Game-based Learning Revenue in Global Market (2017-2022)
7.12.5 Will Interactive Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
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List of Tables
Table 1. Game-based Learning Market Opportunities & Trends in Global Market
Table 2. Game-based Learning Market Drivers in Global Market
Table 3. Game-based Learning Market Restraints in Global Market
Table 4. Key Players of Game-based Learning in Global Market
Table 5. Top Game-based Learning Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Game-based Learning Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Game-based Learning Revenue Share by Companies, 2017-2022
Table 8. Global Companies Game-based Learning Product Type
Table 9. List of Global Tier 1 Game-based Learning Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Game-based Learning Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Game-based Learning Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Game-based Learning Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Game-based Learning Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Game-based Learning Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Game-based Learning Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Game-based Learning Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Game-based Learning Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Game-based Learning Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Game-based Learning Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Game-based Learning Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Game-based Learning Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Game-based Learning Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Game-based Learning Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Game-based Learning Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Game-based Learning Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Game-based Learning Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Game-based Learning Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Game-based Learning Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Game-based Learning Revenue, (US$, Mn), 2023-2028
Table 30. LearningWare Corporate Summary
Table 31. LearningWare Game-based Learning Product Offerings
Table 32. LearningWare Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 33. BreakAway Corporate Summary
Table 34. BreakAway Game-based Learning Product Offerings
Table 35. BreakAway Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 36. Lumos Labs Corporate Summary
Table 37. Lumos Labs Game-based Learning Product Offerings
Table 38. Lumos Labs Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 39. PlayGen.com Corporate Summary
Table 40. PlayGen.com Game-based Learning Product Offerings
Table 41. PlayGen.com Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 42. Corporate Internet Games Corporate Summary
Table 43. Corporate Internet Games Game-based Learning Product Offerings
Table 44. Corporate Internet Games Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 45. Games2Train Corporate Summary
Table 46. Games2Train Game-based Learning Product Offerings
Table 47. Games2Train Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 48. HealthTap Corporate Summary
Table 49. HealthTap Game-based Learning Product Offerings
Table 50. HealthTap Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 51. RallyOn, Inc Corporate Summary
Table 52. RallyOn, Inc Game-based Learning Product Offerings
Table 53. RallyOn, Inc Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 54. MAK Technologies Corporate Summary
Table 55. MAK Technologies Game-based Learning Product Offerings
Table 56. MAK Technologies Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 57. SCVNGR Corporate Summary
Table 58. SCVNGR Game-based Learning Product Offerings
Table 59. SCVNGR Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 60. SimuLearn Corporate Summary
Table 61. SimuLearn Game-based Learning Product Offerings
Table 62. SimuLearn Game-based Learning Revenue (US$, Mn), (2017-2022)
Table 63. Will Interactive Corporate Summary
Table 64. Will Interactive Game-based Learning Product Offerings
Table 65. Will Interactive Game-based Learning Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Game-based Learning Segment by Type in 2021
Figure 2. Game-based Learning Segment by Application in 2021
Figure 3. Global Game-based Learning Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Game-based Learning Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Game-based Learning Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Game-based Learning Revenue in 2021
Figure 8. By Type - Global Game-based Learning Revenue Market Share, 2017-2028
Figure 9. By Application - Global Game-based Learning Revenue Market Share, 2017-2028
Figure 10. By Region - Global Game-based Learning Revenue Market Share, 2017-2028
Figure 11. By Country - North America Game-based Learning Revenue Market Share, 2017-2028
Figure 12. US Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Game-based Learning Revenue Market Share, 2017-2028
Figure 16. Germany Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 17. France Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Game-based Learning Revenue Market Share, 2017-2028
Figure 24. China Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 28. India Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Game-based Learning Revenue Market Share, 2017-2028
Figure 30. Brazil Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Game-based Learning Revenue Market Share, 2017-2028
Figure 33. Turkey Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Game-based Learning Revenue, (US$, Mn), 2017-2028
Figure 37. LearningWare Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. BreakAway Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Lumos Labs Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. PlayGen.com Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Corporate Internet Games Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Games2Train Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. HealthTap Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. RallyOn, Inc Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. MAK Technologies Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. SCVNGR Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. SimuLearn Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Will Interactive Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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