Higher Education Game-based Learning and Forecast Market
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Higher Education Game-based Learning Market Size Growth Rate by Type: 2018 VS 2022 VS 2030
1.2.2 Rognitive Ability-Based Game-Based Learning
1.2.3 Language Learning-Related Game-Based Learning
1.2.4 Stem-Based Game-Based Learning
1.3 Market by Application
1.3.1 Global Higher Education Game-based Learning Market Share by Application: 2018 VS 2022 VS 2030
1.3.2 Educational Institutions
1.3.3 Universities
1.3.4 Training Organizations
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Higher Education Game-based Learning Market Perspective (2018-2030)
2.2 Higher Education Game-based Learning Growth Trends by Region
2.2.1 Higher Education Game-based Learning Market Size by Region: 2018 VS 2022 VS 2030
2.2.2 Higher Education Game-based Learning Historic Market Size by Region (2018-2023)
2.2.3 Higher Education Game-based Learning Forecasted Market Size by Region (2023-2030)
2.3 Higher Education Game-based Learning Market Dynamics
2.3.1 Higher Education Game-based Learning Industry Trends
2.3.2 Higher Education Game-based Learning Market Drivers
2.3.3 Higher Education Game-based Learning Market Challenges
2.3.4 Higher Education Game-based Learning Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Higher Education Game-based Learning Players by Revenue
3.1.1 Global Top Higher Education Game-based Learning Players by Revenue (2018-2023)
3.1.2 Global Higher Education Game-based Learning Revenue Market Share by Players (2018-2023)
3.2 Global Higher Education Game-based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Higher Education Game-based Learning Revenue
3.4 Global Higher Education Game-based Learning Market Concentration Ratio
3.4.1 Global Higher Education Game-based Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Higher Education Game-based Learning Revenue in 2022
3.5 Higher Education Game-based Learning Key Players Head office and Area Served
3.6 Key Players Higher Education Game-based Learning Product Solution and Service
3.7 Date of Enter into Higher Education Game-based Learning Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Higher Education Game-based Learning Breakdown Data by Type
4.1 Global Higher Education Game-based Learning Historic Market Size by Type (2018-2023)
4.2 Global Higher Education Game-based Learning Forecasted Market Size by Type (2023-2030)
5 Higher Education Game-based Learning Breakdown Data by Application
5.1 Global Higher Education Game-based Learning Historic Market Size by Application (2018-2023)
5.2 Global Higher Education Game-based Learning Forecasted Market Size by Application (2023-2030)
6 North America
6.1 North America Higher Education Game-based Learning Market Size (2018-2030)
6.2 North America Higher Education Game-based Learning Market Size by Country (2018-2023)
6.3 North America Higher Education Game-based Learning Market Size by Country (2023-2030)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Higher Education Game-based Learning Market Size (2018-2030)
7.2 Europe Higher Education Game-based Learning Market Size by Country (2018-2023)
7.3 Europe Higher Education Game-based Learning Market Size by Country (2023-2030)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Higher Education Game-based Learning Market Size (2018-2030)
8.2 Asia-Pacific Higher Education Game-based Learning Market Size by Country (2018-2023)
8.3 Asia-Pacific Higher Education Game-based Learning Market Size by Country (2023-2030)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Higher Education Game-based Learning Market Size (2018-2030)
9.2 Latin America Higher Education Game-based Learning Market Size by Country (2018-2023)
9.3 Latin America Higher Education Game-based Learning Market Size by Country (2023-2030)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Higher Education Game-based Learning Market Size (2018-2030)
10.2 Middle East & Africa Higher Education Game-based Learning Market Size by Country (2018-2023)
10.3 Middle East & Africa Higher Education Game-based Learning Market Size by Country (2023-2030)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 McGraw-Hill Education
11.1.1 McGraw-Hill Education Company Detail
11.1.2 McGraw-Hill Education Business Overview
11.1.3 McGraw-Hill Education Higher Education Game-based Learning Introduction
11.1.4 McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2018-2023)
11.1.5 McGraw-Hill Education Recent Development
11.2 PlayGen
11.2.1 PlayGen Company Detail
11.2.2 PlayGen Business Overview
11.2.3 PlayGen Higher Education Game-based Learning Introduction
11.2.4 PlayGen Revenue in Higher Education Game-based Learning Business (2018-2023)
11.2.5 PlayGen Recent Development
11.3 Toolwire
11.3.1 Toolwire Company Detail
11.3.2 Toolwire Business Overview
11.3.3 Toolwire Higher Education Game-based Learning Introduction
11.3.4 Toolwire Revenue in Higher Education Game-based Learning Business (2018-2023)
11.3.5 Toolwire Recent Development
11.4 Totem Learning
11.4.1 Totem Learning Company Detail
11.4.2 Totem Learning Business Overview
11.4.3 Totem Learning Higher Education Game-based Learning Introduction
11.4.4 Totem Learning Revenue in Higher Education Game-based Learning Business (2018-2023)
11.4.5 Totem Learning Recent Development
11.5 Lumos Labs
11.5.1 Lumos Labs Company Detail
11.5.2 Lumos Labs Business Overview
11.5.3 Lumos Labs Higher Education Game-based Learning Introduction
11.5.4 Lumos Labs Revenue in Higher Education Game-based Learning Business (2018-2023)
11.5.5 Lumos Labs Recent Development
11.6 Triseum
11.6.1 Triseum Company Detail
11.6.2 Triseum Business Overview
11.6.3 Triseum Higher Education Game-based Learning Introduction
11.6.4 Triseum Revenue in Higher Education Game-based Learning Business (2018-2023)
11.6.5 Triseum Recent Development
11.7 Designing Digitally
11.7.1 Designing Digitally Company Detail
11.7.2 Designing Digitally Business Overview
11.7.3 Designing Digitally Higher Education Game-based Learning Introduction
11.7.4 Designing Digitally Revenue in Higher Education Game-based Learning Business (2018-2023)
11.7.5 Designing Digitally Recent Development
11.8 Forio
11.8.1 Forio Company Detail
11.8.2 Forio Business Overview
11.8.3 Forio Higher Education Game-based Learning Introduction
11.8.4 Forio Revenue in Higher Education Game-based Learning Business (2018-2023)
11.8.5 Forio Recent Development
11.9 Innovative Dutch
11.9.1 Innovative Dutch Company Detail
11.9.2 Innovative Dutch Business Overview
11.9.3 Innovative Dutch Higher Education Game-based Learning Introduction
11.9.4 Innovative Dutch Revenue in Higher Education Game-based Learning Business (2018-2023)
11.9.5 Innovative Dutch Recent Development
11.10 LearningWare
11.10.1 LearningWare Company Detail
11.10.2 LearningWare Business Overview
11.10.3 LearningWare Higher Education Game-based Learning Introduction
11.10.4 LearningWare Revenue in Higher Education Game-based Learning Business (2018-2023)
11.10.5 LearningWare Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Higher Education Game-based Learning Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2030
Table 2. Key Players of Rognitive Ability-Based Game-Based Learning
Table 3. Key Players of Language Learning-Related Game-Based Learning
Table 4. Key Players of Stem-Based Game-Based Learning
Table 5. Global Higher Education Game-based Learning Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2030
Table 6. Global Higher Education Game-based Learning Market Size by Region (US$ Million): 2018 VS 2022 VS 2030
Table 7. Global Higher Education Game-based Learning Market Size by Region (2018-2023) & (US$ Million)
Table 8. Global Higher Education Game-based Learning Market Share by Region (2018-2023)
Table 9. Global Higher Education Game-based Learning Forecasted Market Size by Region (2023-2030) & (US$ Million)
Table 10. Global Higher Education Game-based Learning Market Share by Region (2023-2030)
Table 11. Higher Education Game-based Learning Market Trends
Table 12. Higher Education Game-based Learning Market Drivers
Table 13. Higher Education Game-based Learning Market Challenges
Table 14. Higher Education Game-based Learning Market Restraints
Table 15. Global Higher Education Game-based Learning Revenue by Players (2018-2023) & (US$ Million)
Table 16. Global Higher Education Game-based Learning Market Share by Players (2018-2023)
Table 17. Global Top Higher Education Game-based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Higher Education Game-based Learning as of 2022)
Table 18. Ranking of Global Top Higher Education Game-based Learning Companies by Revenue (US$ Million) in 2022
Table 19. Global 5 Largest Players Market Share by Higher Education Game-based Learning Revenue (CR5 and HHI) & (2018-2023)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Higher Education Game-based Learning Product Solution and Service
Table 22. Date of Enter into Higher Education Game-based Learning Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Higher Education Game-based Learning Market Size by Type (2018-2023) & (US$ Million)
Table 25. Global Higher Education Game-based Learning Revenue Market Share by Type (2018-2023)
Table 26. Global Higher Education Game-based Learning Forecasted Market Size by Type (2023-2030) & (US$ Million)
Table 27. Global Higher Education Game-based Learning Revenue Market Share by Type (2023-2030)
Table 28. Global Higher Education Game-based Learning Market Size by Application (2018-2023) & (US$ Million)
Table 29. Global Higher Education Game-based Learning Revenue Market Share by Application (2018-2023)
Table 30. Global Higher Education Game-based Learning Forecasted Market Size by Application (2023-2030) & (US$ Million)
Table 31. Global Higher Education Game-based Learning Revenue Market Share by Application (2023-2030)
Table 32. North America Higher Education Game-based Learning Market Size by Country (2018-2023) & (US$ Million)
Table 33. North America Higher Education Game-based Learning Market Size by Country (2023-2030) & (US$ Million)
Table 34. Europe Higher Education Game-based Learning Market Size by Country (2018-2023) & (US$ Million)
Table 35. Europe Higher Education Game-based Learning Market Size by Country (2023-2030) & (US$ Million)
Table 36. Asia-Pacific Higher Education Game-based Learning Market Size by Region (2018-2023) & (US$ Million)
Table 37. Asia-Pacific Higher Education Game-based Learning Market Size by Region (2023-2030) & (US$ Million)
Table 38. Latin America Higher Education Game-based Learning Market Size by Country (2018-2023) & (US$ Million)
Table 39. Latin America Higher Education Game-based Learning Market Size by Country (2023-2030) & (US$ Million)
Table 40. Middle East & Africa Higher Education Game-based Learning Market Size by Country (2018-2023) & (US$ Million)
Table 41. Middle East & Africa Higher Education Game-based Learning Market Size by Country (2023-2030) & (US$ Million)
Table 42. McGraw-Hill Education Company Detail
Table 43. McGraw-Hill Education Business Overview
Table 44. McGraw-Hill Education Higher Education Game-based Learning Product
Table 45. McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 46. McGraw-Hill Education Recent Development
Table 47. PlayGen Company Detail
Table 48. PlayGen Business Overview
Table 49. PlayGen Higher Education Game-based Learning Product
Table 50. PlayGen Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 51. PlayGen Recent Development
Table 52. Toolwire Company Detail
Table 53. Toolwire Business Overview
Table 54. Toolwire Higher Education Game-based Learning Product
Table 55. Toolwire Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 56. Toolwire Recent Development
Table 57. Totem Learning Company Detail
Table 58. Totem Learning Business Overview
Table 59. Totem Learning Higher Education Game-based Learning Product
Table 60. Totem Learning Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 61. Totem Learning Recent Development
Table 62. Lumos Labs Company Detail
Table 63. Lumos Labs Business Overview
Table 64. Lumos Labs Higher Education Game-based Learning Product
Table 65. Lumos Labs Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 66. Lumos Labs Recent Development
Table 67. Triseum Company Detail
Table 68. Triseum Business Overview
Table 69. Triseum Higher Education Game-based Learning Product
Table 70. Triseum Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 71. Triseum Recent Development
Table 72. Designing Digitally Company Detail
Table 73. Designing Digitally Business Overview
Table 74. Designing Digitally Higher Education Game-based Learning Product
Table 75. Designing Digitally Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 76. Designing Digitally Recent Development
Table 77. Forio Company Detail
Table 78. Forio Business Overview
Table 79. Forio Higher Education Game-based Learning Product
Table 80. Forio Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 81. Forio Recent Development
Table 82. Innovative Dutch Company Detail
Table 83. Innovative Dutch Business Overview
Table 84. Innovative Dutch Higher Education Game-based Learning Product
Table 85. Innovative Dutch Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 86. Innovative Dutch Recent Development
Table 87. LearningWare Company Detail
Table 88. LearningWare Business Overview
Table 89. LearningWare Higher Education Game-based Learning Product
Table 90. LearningWare Revenue in Higher Education Game-based Learning Business (2018-2023) & (US$ Million)
Table 91. LearningWare Recent Development
Table 92. Research Programs/Design for This Report
Table 93. Key Data Information from Secondary Sources
Table 94. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Higher Education Game-based Learning Market Share by Type: 2022 VS 2030
Figure 2. Rognitive Ability-Based Game-Based Learning Features
Figure 3. Language Learning-Related Game-Based Learning Features
Figure 4. Stem-Based Game-Based Learning Features
Figure 5. Global Higher Education Game-based Learning Market Share by Application in 2022 & 2030
Figure 6. Educational Institutions Case Studies
Figure 7. Universities Case Studies
Figure 8. Training Organizations Case Studies
Figure 9. Others Case Studies
Figure 10. Higher Education Game-based Learning Report Years Considered
Figure 11. Global Higher Education Game-based Learning Market Size (US$ Million), Year-over-Year: 2018-2030
Figure 12. Global Higher Education Game-based Learning Market Size, (US$ Million), 2018 VS 2022 VS 2030
Figure 13. Global Higher Education Game-based Learning Market Share by Region: 2022 VS 2030
Figure 14. Global Higher Education Game-based Learning Market Share by Players in 2022
Figure 15. Global Top Higher Education Game-based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Higher Education Game-based Learning as of 2022)
Figure 16. The Top 10 and 5 Players Market Share by Higher Education Game-based Learning Revenue in 2022
Figure 17. North America Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 18. North America Higher Education Game-based Learning Market Share by Country (2018-2030)
Figure 19. United States Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 20. Canada Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 21. Europe Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 22. Europe Higher Education Game-based Learning Market Share by Country (2018-2030)
Figure 23. Germany Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 24. France Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 25. U.K. Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 26. Italy Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 27. Russia Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 28. Nordic Countries Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 29. Asia-Pacific Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 30. Asia-Pacific Higher Education Game-based Learning Market Share by Region (2018-2030)
Figure 31. China Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 32. Japan Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 33. South Korea Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 34. Southeast Asia Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 35. India Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 36. Australia Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 37. Latin America Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 38. Latin America Higher Education Game-based Learning Market Share by Country (2018-2030)
Figure 39. Mexico Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 40. Brazil Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 41. Middle East & Africa Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 42. Middle East & Africa Higher Education Game-based Learning Market Share by Country (2018-2030)
Figure 43. Turkey Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 44. Saudi Arabia Higher Education Game-based Learning Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 45. McGraw-Hill Education Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 46. PlayGen Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 47. Toolwire Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 48. Totem Learning Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 49. Lumos Labs Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 50. Triseum Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 51. Designing Digitally Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 52. Forio Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 53. Innovative Dutch Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 54. LearningWare Revenue Growth Rate in Higher Education Game-based Learning Business (2018-2023)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed